Hello Everyone! I'm an old player coming back after a long hiatus. Like a lot of players i was disappointed with the initial release and wanted to give the new team enough time to fix a lot of the mistakes before making a solid judgment about the game.
Having a level 42 pugilist, I was very pleased and excited with the changes. but felt there was way more changed than i expected. I've since rolled a new character on a new server so i can truly experience the changes.
the announcement of 2.0 has me excited and i'm looking forward to what the team comes up with. I've read the development road map and was hoping some of the more experience or 'in the know' players can help answer a few of my questions. Thanks in advance!
1) Has it been announced that characters will reset at the start of 2.0? (I'm assuming they are, but i haven't explicitly seen that anywhere yet, it's just been implied)
2) Has the expansion of the armoury system already taken place?
The outline mentions this will occur prior to 2.0. I've seen some radical changes since beta and the first few months and i like the changes. Can i expect another radical shift with the armoury system or are things pretty well locked? Specifically level 1-50 not including jobs.
i'm expecting a lot of balance changes as i'm seeing clear favoritism for certain jobs/classes. I see a lot of WAR/MRD and WHM/CON. a few PLD/GLD and MNK/PUG but rarely do i see BRD/ARC, BLM/THM, or DRG/LNC. I find this surprising because ARC and THM were blatantly broken when I left the game.
3) does the new UI still support the 'traditional' FF macro system?
the dev team has stated they want to bring the system closer to the global standard. While i personally think this is incredibly boring, because i hate the global standard, I understand the need. However the thing i felt truly made SEs system unique was the macro system. I'd like to see that stay, but i haven't' seen anything explicitly stated about it.
4) Will the advancement of classes be independent of the advancement of jobs?
This is a follow up question for question 2. the outline states that jobs will advance via quests rather than xp. at first i didn't realize classes where different than jobs. Now that i know this, this seems to already be in place. but again it's not explicitly stated so i'd like to confirm.
5) are there any planned advancements to the battle system?
I loved skill chains in FFXI. I haven't participated in any party play in XIV yet, are there anything like skill chains currently in XIV?.
I've noticed the implementation of combos. However are there cross-class combos planned? IE Thunder => Aero