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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,568
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ASkellington View Post
    As Shurrikhan says if MP is to be an economy to be managed can't be locked to JUST ressing. Case in point - all abilities/skills that require MP costs on a healer are on the GCD. Guess what we don't heal with? If MP is to be something to properly managed oGCDs need have mana costs.
    Yes, I agree with this. Healing essentially all happens off the GCD and white mages are really the only exception if they use their GCD instants. I think what should especially cost MP is situational abilities like Rescue, Surecast, Swiftcast, Benediction, Divine Benison, Asylum, Afflatus actions, Excogitation, Indomitability and Whispering Dawn, because routine abilities that you use off cooldown for damage like Assize are not really adding anything to the management beyond what spamming the GCD attack and dot is.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think what should especially cost MP is situational abilities like Rescue, Surecast, Swiftcast, Benediction, Divine Benison, Asylum, Afflatus actions, Excogitation, Indomitability and Whispering Dawn, because routine abilities that you use off cooldown for damage like Assize are not really adding anything to the management beyond what spamming the GCD attack and dot is.
    That seems a totally solid plan. I'm in.



    A follow-up note and a question:
    [Note] While it might not seem, then, that anything else needs an MP cost, it's better to think of these costs in terms of (shared) recovery time rather than just whatever cost is pained over the hotkey. If we recharge 400 MP per GCD, for instance, a 400-MP spell is MP-neutral. The difference is simply in the tuning point for rewarding (or reducing the opportunity cost of) downtime; the higher the floor MP cost and MP generation, the less downtime punishes a healer / the more shared resource time a healer recovers during downtime.

    I would guess a good tuning point is "High enough an MP floor that some downtime can still be leveraged and, if truly everything went to hell in a handbasket, one could idle a little bit to milk out enough MP for another oGCD and thereby prevent a would-be death, but where there's otherwise/generally no feeling that attacks or other filler spells come at cost."
    __________

    [Question] How "free" should those abilities be? E.g., about how much oGCD potency per minute should one be able to milk out sustainable? How long, if hitting every possible ability as quickly as possible, should it take to go oom?

    (Another small note here - you can allow for a higher maximum sustainable ppm or longer minimum time until oom if you also have some MP-costly attacks that are expected to be cycled on cooldown, since they'd combine to form parity.)
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    Last edited by Shurrikhan; 01-02-2023 at 05:06 PM.