It's still used by many jobs including healers, casters, paladins and dark knights.
Since the game is being made to work more for casual players than it used to, allowing jobs to do eachothers roles allows them to carry eachother if one is slacking and I think they seem content with this.Job Roles, do they need to be reexamined?
But I hope they see that the job roles do seem to be overlapping. Tanks are supposed to protect the party, yet for some reason we have barrier healers who are supposed to do the same thing and DPS using Addle, Feint and other mitigation.
We used to have half as many jobs and I think by making 2 of each play the same, they could balance them as easily as they could in the past, so maybe this is their objective.Job Role homogenization. The further we go the similar a lot of jobs play.
Tanks and healers always played relative similar.ARR had unique playstyles for each job but now most tanks and most healers have the same design with minor tweaks to make them feel different.
Even in ARR, WAR and PLD both had tank stance, their Thrill of Battle or Inner Beast/Rampart, Vengeance/Sentinel, Holm Gang/Hallowed Ground, a 1-2-3 enmity combo, Tomhawk/Shield Lob, Beserk/Fight or Flight and a stun.
When AST released, it had a lot of the same things as WHM under a different name including Cure, Cure II, Esuna, Media, Medica II, Tetragrammaton, Stone, Aero, Holy, Raise and they cross-classed the same stuff.
The rest got more unique, but you really only needed the things that were the same and could ignore the rest and get away with it.
Yoshi-P is the producer of FF16, which involves "planning, coordination and management around the script and writing, casting, directing, and editing as well as finances, marketing, release and distribution." In other words, he oversees a spreadsheet.
Someone else is the director, who oversees "artistic and dramatic aspects and visualizes the screenplay (or script) while guiding the crew and actors in the fulfilment of that vision" while also "choosing the cast members, production design and all the creative aspects".
"The main difference between a producer and a director is that a producer will handle the business components", "while the director is mostly concerned with the creative aspects of the entire production". In other words, someone other than Yoshi-P is handling the day-to-day of FF16 and Yoshi-P is just doing the business side and marketing, but usually spends his time on FF14.
Team members left for FFXVI after Heavensward release, so this mythical "B team" has been working on the game since the beginning of Heavensward. If they are attacked for the last two expansions then they would also have to be for Stormblood and some of Heavensward's patch content.It does seem like the B team has been developing the game for the past expansion or two.
It's not though.I mean, extremely simple things like basic potency math for upgrade abilities have been overlooked (Aero 2 being higher potency than Dia)