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  1. #11
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Raven2014 View Post
    You know it's ... kinda interesting what people want to project or/and assume depending on their perspective.

    There is section of the forum that dislike/distrust Yoshi. And to them Yoshi-P had grew had become the big old elephant that has been here too long and hinder progress. So he should just hand over the reign to someone new and let the game have a breath of fresh air.

    Then you have onions like the above. I guess from the people who gave him more credit and respect. And they think the problem is due to the man had abandon the game and no longer in touch with its development as he once did.


    So two group of people, perceive a similar issue, but come up with 2 completely opposite hypothetical reasons for it ... Perspective is king eh?
    Doesn't matter how we got here, we are here and 6.XX is a good time to step back and re-tool the Battle System and address what isn't working. Here some examples:

    Every Job has an MP bar, why? Resource management hasn't been a party issue since SB. Why not display a Job's Gimmick Buildup Gauge (Shroud Gauge, Masters Gauge, Balance Gauge) so jobs that buff know when to buff rather than this fixed cycle currently in use.

    Job Roles, do they need to be reexamined? What is the purpose of Physical Range DPS in 2023? They used to restore MP & TP. Now some provide raid buff but so do a lot of non PRDPS jobs. Caster used to cast high damage spells at the cost of movement, now not so much. Range Tax on encounters with arena wide hitboxes.

    Job Role homogenization. The further we go the similar a lot of jobs play. ARR had unique playstyles for each job but now most tanks and most healers have the same design with minor tweaks to make them feel different. Playing BRD and playing DNC feel like two different jobs but I can setup my tank job hot bars almost exactly the same. Is this a good thing?

    Job Design and Redesign. The last few jobs that got a major redesign function well enough but seem hollow and lack the sort of depth we are used to. Jobs design should have a different playstyle that differ from one another in that Role so players have a choice in something that just feel fun to play. Jobs should have a fleshed-out job mechanic that makes sense. BLM cycles between Fire and Ice. BRD rotates through song stances. MCH just throws everything out the moment it's refreshed. SMN summons a spell then spams a button or two. Again, they function okay but where is the love.

    But take my critic with a few grains of salt. I barely log in anymore because frankly I just don't find it fun to play anymore.
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    Last edited by Dyvid; 01-02-2023 at 06:15 AM.