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  1. #20
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,900
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Personally I think it's two problems, One being obviously the Damage Just being low even compared to other phys ranged, but the other being that the other phys ranged brings a bit more to the table in terms of "utility", In general heres how I'd change "phys ranged Including Machinist"

    In general I feel like Phys ranged needs to be slightly behind just for "balance" purposes, but what would be nice is a small utility focus on all of Phys ranged, Dancers could give out grouped up heals, shields ect. (Like it currently does) Bards could possibly like boost healing or mitigation abilities, maybe bring a speed buff, (somehow) and machinist can bring something more defensive wise (Just off the top of my head like something like tactician having two charges and being on a lower CD or something), giving them some other focuses, In general I'd like to see something that would make the Phys ranged classes generally still DPS but with a degree of party support, this way they can be a little behind in DPS, make it up in free ranged and full uptime but also bringing extra support.

    I feel Like the 1% Buff needs to stay, the issue is Phys ranged should and will always be took for the 1% buff unless it does matching damage with other DPS which makes it unfair for melees, In general I do think the caster/Phys ranged, buffs were not nearly enough to fix any of the phys ranged, they need something else but you can't just give them the same Damage as jobs that have down time.
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    Last edited by Rithy255; 01-02-2023 at 05:18 AM.