MCH is just a symptom of an overall glaring problem in that the battle system has been slowly rotting and now we are at a point where it is obvious. The team has been so consumed with making it more and more streamlined that they have dumbed down the entire experience. Larger hit boxes, homogenized jobs, job roles designs that are painfully obsolete. I have no doubt that the team's hearts are in the right place but from a design perspective you have to know when to stop and say this doesn't make sense.

Quote Originally Posted by Deceptus View Post
My personal opinion is his headspace is in designing FFXVI first and foremost and FFXIV is an afterthought, or simply left to his underlings.

It does seem like the B team has been developing the game for the past expansion or two. I mean, extremely simple things like basic potency math for upgrade abilities have been overlooked (Aero 2 being higher potency than Dia)
My feelings as well. It feels like B squad is running the game while Yoshi-P is focused on trying to save a failing company and playing BLM on the weekends when he has some free time off.