Over the course of ShB and EW, I've actually wondered if YoshiP has lost touch with the game, players, and game direction, actually. Wondered, mind you, not claiming such.Not to mention the Devs apparent hatred of pet classes, which mch was originally in a sense. They can be done well. *points to GW 1&2, WoW* They stripped away the turret, carbuncle and fairies to absolutely nothing. It seems like the devs are so focused on creating "something" new, instead of taking what works and adjusting it to stay true to what it is while still making it feel and look good. The best metaphor I can use is. They are trying to reinvent the wheel in terms of job function. We dont need a new wheel, it was fine, just make it shiny and fun. They are so intent on making the skill floor so low to reach a much larger broad casual base, that they are alienating their other players by lowering the ceiling as well. And to be honest the casual players will come and go and only play for a few weeks or a cpl months here or there. IMO they have started walking a razor edge between casual players who may or may not stay around and their dedicated playerbase that has supported them for years. And I feel they are slipping and will start losing a lot of dedicated players if they dont adjust their perspective. It almost feels like they've lost sight of what the game was and why it drew so many people in in the first place.
Also, I dont know where they got the notion that having all the jobs in a category play the same was a good idea, but I dont want Warrior and Dark knight to feel like Im playing the same thing with a different weapon. I dont want MCH to play like Bard/DNC.
Im pretty sure people here feel that Yoshida has severely lost base with how to handle this game and needs to step down. He CLEARLY has no clue how to run an MMO anymore.
My stand is that he knows how to make an MMO, just that he peaked and has since not done so hot in several areas. He's definitely lost base and is lacking in communication and touch with his playerbase, as many of his decisions seem whimsy and questionable. Even when the product is good, sometimes I wonder who realistically asked for it, and why take the extra mile of making something grand out of it (like Island Sanctuary).
It's just that lately there's been a lot of flaws and it's making me question why this is so when back then it wouldn't have been this noticeable. Or at least, a lot of it would be excusable.
I think its disingenous to say that wasnt always the case. Even back then ever since there were always people questioning his decisions for a lot of the content that was introduced in this game. No one ever said "FFXIV is in the best state atm". You will always have people have glaring issues just due to how much dedication and time the average player plays a game.My stand is that he knows how to make an MMO, just that he peaked and has since not done so hot in several areas. He's definitely lost base and is lacking in communication and touch with his playerbase, as many of his decisions seem whimsy and questionable. Even when the product is good, sometimes I wonder who realistically asked for it, and why take the extra mile of making something grand out of it (like Island Sanctuary).
It's just that lately there's been a lot of flaws and it's making me question why this is so when back then it wouldn't have been this noticeable. Or at least, a lot of it would be excusable.
It is. I just know full well how much "damned if you do, damned if you don't" this community is.I think its disingenous to say that wasnt always the case. Even back then ever since there were always people questioning his decisions for a lot of the content that was introduced in this game. No one ever said "FFXIV is in the best state atm". You will always have people have glaring issues just due to how much dedication and time the average player plays a game.
Things were never "perfect", but there was definitely more tolerance before. Even when everyone thought things were "the best, no other matched it", it didn't mean their decisions didn't have their detractors. The game's ALWAYS had issues, from Raiding design up to Gordias, class design and even content design like Eureka or Bozja. A lot of things were divisive and controversial.
What I am referring however is the progression between that, where even at its worst the community still held the game with some positive outlook, and now where people look at the game with tenuous trepidation or blind positivity.
You'd have to be an outright fool to deny the list of issues since even before Endwalker's early access. Even when things were dodgy, glitchy, patchy or just overall divisive, they weren't appearing so "one after the other".
I just didn't want to say it like this, because I know I need to walk on eggshells here, or I'll offend the crackheads who care too much about defending the dev team at their flaws, and the people who think all that's said is nothing but negativity.
It really isnt that much of taboo to state such things with this community. You can check forum's history and its always have been these kind of discussions or hot takes.It is. I just know full well how much "damned if you do, damned if you don't" this community is.
Things were never "perfect", but there was definitely more tolerance before. Even when everyone thought things were "the best, no other matched it", it didn't mean their decisions didn't have their detractors. The game's ALWAYS had issues, from Raiding design up to Gordias, class design and even content design like Eureka or Bozja. A lot of things were divisive and controversial.
What I am referring however is the progression between that, where even at its worst the community still held the game with some positive outlook, and now where people look at the game with tenuous trepidation or blind positivity.
You'd have to be an outright fool to deny the list of issues since even before Endwalker's early access. Even when things were dodgy, glitchy, patchy or just overall divisive, they weren't appearing so "one after the other".
I just didn't want to say it like this, because I know I need to walk on eggshells here, or I'll offend the crackheads who care too much about defending the dev team at their flaws, and the people who think all that's said is nothing but negativity.
Tbf, I wouldn't mind those oddball additions if we could easily see the mechanics/tech of that content seeing returns elsewhere, too, or at least hear how it'll be relevant further down the roadmap. We seem to in equal measure (A) leave content to rot unnecessarily and (B) fail to make it of use of to other content that's not an obvious and immediate sequel to it (Pagos -> Pyros, etc.).My stand is that he knows how to make an MMO, just that he peaked and has since not done so hot in several areas. He's definitely lost base and is lacking in communication and touch with his playerbase, as many of his decisions seem whimsy and questionable. Even when the product is good, sometimes I wonder who realistically asked for it, and why take the extra mile of making something grand out of it (like Island Sanctuary).
Agreed. Quite a fair bit of oddball additions are good. But a lot of other stuff either comes incomplete or just feels disconnected. Especially the content that rots away or otherwise gets abandoned. And it's a shame because what I meant by that was how much of it was just dropped despite the sheer amount of effort.Tbf, I wouldn't mind those oddball additions if we could easily see the mechanics/tech of that content seeing returns elsewhere, too, or at least hear how it'll be relevant further down the roadmap. We seem to in equal measure (A) leave content to rot unnecessarily and (B) fail to make it of use of to other content that's not an obvious and immediate sequel to it (Pagos -> Pyros, etc.).
And while it's cool to have oddball additions, sometimes they need to understand they have other priorities. And not addressing them is going to bite them later on in the future.




My personal opinion is his headspace is in designing FFXVI first and foremost and FFXIV is an afterthought, or simply left to his underlings.
It does seem like the B team has been developing the game for the past expansion or two. I mean, extremely simple things like basic potency math for upgrade abilities have been overlooked (Aero 2 being higher potency than Dia)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



MCH is just a symptom of an overall glaring problem in that the battle system has been slowly rotting and now we are at a point where it is obvious. The team has been so consumed with making it more and more streamlined that they have dumbed down the entire experience. Larger hit boxes, homogenized jobs, job roles designs that are painfully obsolete. I have no doubt that the team's hearts are in the right place but from a design perspective you have to know when to stop and say this doesn't make sense.
My feelings as well. It feels like B squad is running the game while Yoshi-P is focused on trying to save a failing company and playing BLM on the weekends when he has some free time off.My personal opinion is his headspace is in designing FFXVI first and foremost and FFXIV is an afterthought, or simply left to his underlings.
It does seem like the B team has been developing the game for the past expansion or two. I mean, extremely simple things like basic potency math for upgrade abilities have been overlooked (Aero 2 being higher potency than Dia)
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