Quote Originally Posted by WiccaP View Post
Not to mention the Devs apparent hatred of pet classes, which mch was originally in a sense. They can be done well. *points to GW 1&2, WoW* They stripped away the turret, carbuncle and fairies to absolutely nothing. It seems like the devs are so focused on creating "something" new, instead of taking what works and adjusting it to stay true to what it is while still making it feel and look good. The best metaphor I can use is. They are trying to reinvent the wheel in terms of job function. We dont need a new wheel, it was fine, just make it shiny and fun. They are so intent on making the skill floor so low to reach a much larger broad casual base, that they are alienating their other players by lowering the ceiling as well. And to be honest the casual players will come and go and only play for a few weeks or a cpl months here or there. IMO they have started walking a razor edge between casual players who may or may not stay around and their dedicated playerbase that has supported them for years. And I feel they are slipping and will start losing a lot of dedicated players if they dont adjust their perspective. It almost feels like they've lost sight of what the game was and why it drew so many people in in the first place.
Also, I dont know where they got the notion that having all the jobs in a category play the same was a good idea, but I dont want Warrior and Dark knight to feel like Im playing the same thing with a different weapon. I dont want MCH to play like Bard/DNC.
Over the course of ShB and EW, I've actually wondered if YoshiP has lost touch with the game, players, and game direction, actually. Wondered, mind you, not claiming such.