Here was the whole thing about the whole hitboxes.

From the digest we got
Something we've been hearing a lot about from our players, and have also noticed within the development team, is how ranged DPS jobs (both physical and magical) have lost some of their advantages ever since 5.x, which introduced enemies with large target circles and reduced downtime for melee DPS jobs. As such, we're also looking to balance ranged DPS jobs based on how they compare to melee DPS jobs. Do note, however, that this doesn't necessarily entail adjustments for all ranged DPS jobs, as some have powerful party support effects.
And from the ffxiv reddit discord we got
Y "We increased the hit box sizes so Melee could be hitting the boss without any loss, but by doing that now the balance between Ranged and Melee is off"
So as mentioned before, the buffs in patch 6.28 were their temporary remedy at the moment. Hasn't completely gone by the wayside as we've seen with Criterion Dungeon and Criterion Dungeon (Savage) but the recent raid tier does show far they with go, epseically with the face that in limitless desolation there are no tower spawns in the last round.