Results -9 to 0 of 130

Threaded View

  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raven2014 View Post
    Doesn't matter how good you think those 2 jobs' mobility are, the point is MCH is still better. And they also bring support/ultility, that's why you have to make MCH to at least have less mobility then them.
    Shouldn't that be the opposite? If, say, MCH, SMN, and RDM were to all have equal mobility and rDPS (MCH gets a new mobility-constraining way of increasing its damage), SMN and RDM (as jobs that bring support/utility atop their reliability/mobility and rDPS) would still be at an advantage over MCH.

    To compare the relative advantages of just RDM and MCH briefly:
    • Mobility -> MCH (small difference, varied by encounter).
    • Ease of Optimization -> MCH (very small difference, varied by player).

    • Utility -> RDM (relatively large difference; RDM has some of the highest levels of utility*, while MCH has only a single raid miti CD held also by all other physical ranged).
    • Damage -> RDM (large enough difference that you almost always get 2 casters or melee instead of 2 physical ranged).

    MCH is slightly underfunded either way, but if we were to add damage opportunities that would ultimately constrain their mobility, which would likely also bring its skill ceiling of to (reduce ease of optimization down to) RDM's level, MCH would have more than enough budget to match both utility RDM's utility and damage, too, or faintly exceed its damage while offering less utility, etc.
    (4)
    Last edited by Shurrikhan; 12-31-2022 at 11:23 AM.