Quote Originally Posted by Ranaku View Post
I mean it would be fine if we could just move while casting like it should've been from the start.
It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).