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  1. #41
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Just bring back gunmage and make it BLM with a gun. Hell, make it more of a BLM than BLM currently is, no Triplecast and long cast times. Make speedy gunmage or crit gunmage a thing.
    (2)

  2. #42
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,216
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    (1)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hanayumi View Post
    Still think Flamethrower should work like Phantom Flurry and have like big fire blast finale proc to end it, possibly giving a hefty chunk or battery and heat.
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    (0)

  4. #44
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    I mean it would be fine if we could just move while casting like it should've been from the start. Idk how SE didn't saw it coming that a 10s stationary aoe attack would be canceled after 3s cause mobs have also aoes which are placed beneath random players, most likely the mch. But mch aoe is lacking in more than just that, the queen should also deal aoe damage. Especially the finishers. Back then we had a aoe tower but that was taken from us too.
    (0)

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ranaku View Post
    I mean it would be fine if we could just move while casting like it should've been from the start.
    It would, and it should have, yeah. That said, I'm still not a fan of balancing the skill around an ending skill if it'd require the cast to come to a natural end (i.e., require its full 10 seconds). Imo, it'd need to be cast after the channel ends/is broken, regardless of time, or we'd be better off just increasing the damage per tick (so, tuning it directly).
    (0)

  6. #46
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,216
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That'd oblige you to stand in place for its full duration, though.

    I mean, I guess it'd be a fun... trap? Would be a natural extension of its purpose post-Stormblood, at least.
    Well no... Blu's Phantom Flurry end proc can be triggered early, guess they could tack on insentive beyond damage for holding flamethrower as long as possible.
    (0)

  7. #47
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,280
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FireMage View Post
    Yes it factually does. Learn how proper balance works if you wish to contribute



    When their rotations are easier than any melee, yeah it still does
    Proper balance is making sure no job is unplayable, or one is vastly superior to others
    Not making a job the worst just because it's easy to play, when the devs are in control of how a class plays.
    Thats BAD game design.
    (4)

  8. #48
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reimmi View Post
    Proper balance is making sure no job is unplayable, or one is vastly superior to others
    Not making a job the worst just because it's easy to play, when the devs are in control of how a class plays.
    Thats BAD game design.
    And it's not vast. MCHs competition is DNC and BRD. The difference is not vast. Dismissed
    (1)

  9. #49
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reimmi View Post
    Proper balance is making sure no job is unplayable, or one is vastly superior to others
    Then I guess we're at proper balance already?

    We have 5 jobs that are presently slightly undertuned, with MCH being the outlier in having no utility beyond its hypermobility (which is of far less [relative] use in modern encounters).

    For the majority of percentiles, though, or even just if keeping analysis mindful of biasing at the high end, the top and bottom fall within ~7% of each other.

    That said, if the devs aren't willing to offer a skill ceiling to a given class, and that design choice would cause its users to approach the relative performance of its skill ceiling that much faster, it's not reasonable to expect that it could be balanced perfectly even at the highest end of things without being overtuned below that. And a single overpowered job does a heck of a lot more harm on the average player's perceived freedom to play what all they want than a single underpowered one. (Which is not to say that either is okay.)

    Tl;dr: MCH, DNC, BRD, SMN, and RDM need very slight buffs. MCH may need slightly more than the rest, even. But jobs like MCH could just as greatly benefit from further depth / a higher skill ceiling if they want tighter high-end balance without creating new and worse balance problems below that point.

    Quote Originally Posted by FireMage View Post
    And it's not vast. MCHs competition is DNC and BRD. The difference is not vast.
    That relies on the bail-outs of arbitrary sub-role assignments, which in turn essentially means that Physical Ranged are the only sub-role a party is discouraged from taking two of.

    Granted, that also belies the whole mess of physical ranged being, these days, a wholly arbitrary sub-role in the first place that makes no more sense now than, say, randomly splitting NIN and DRG from MNK, RPR, and SAM.
    (4)
    Last edited by Shurrikhan; 12-30-2022 at 08:45 AM.

  10. #50
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That relies on the bail-outs of arbitrary sub-role assignments, which in turn essentially means that Physical Ranged are the only sub-role a party is discouraged from taking two of.

    Granted, that also belies the whole mess of physical ranged being, these days, a wholly arbitrary sub-role in the first place that makes no more sense now than, say, randomly splitting NIN and DRG from MNK, RPR, and SAM.
    I wouldn't even react to him, he is just trolling all over the forums.
    (2)

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