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  1. #1
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100

    Why do the devs hate MCH so much?

    I am playing MCH since the job came out in HW and since the beginning i had the feeling that the devs do not care at all about this job. I love the aesthetic of the job but it gets "slowly" really depressing to see MCH always at the bottom even below supports, though MCH is a selfish dps without any utility whatsoever.

    One of the main reasons why i have the feeling that the devs actually despise MCH is that every adjustment or "fix" to the everlasting broken state of that job is just a increase of the wildfire potency. There is no real work done on the job, just always really minor potency increases which keeps MCH still far below most other jobs which are easier to play and reward with more damage. And there is always absolute silence from the devs side until enough people complain so they push out these silly little potency buffs.

    I don't know if any of you noticed the same but i see almost no players picking that job anymore like at all, heard some get even kicked from groups cause of it. I guess not many people pick the job that performs at best as good as the worst monk or reaper, while both of them have also buffs for the group and utility.

    Would be nice if MCH would be for once in a good place but i can't shake the feeling off that the devs never knew where to go with MCH. But i would like to hear other peoples thoughts about this, from every MCH main i know i hear the same story, that they all feel basically abandoned.
    (3)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,868
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    They loved MCH so much they completely overhauled it and made it fun to play in Shadowbringers. I still find it really fun and use it as a main DPS (when I actually play DPS).

    I would have to dispute what you said about the others being easier to play. I think MCH is one of the easiest, if not the easiest to play. BRD has to manage lots of different things such as DoTs, Repertoire, procs, make sure songs don't expire and MCH has to do none of these things. Between a 1-2-3 combo and a spam button, they have the rotation of a tank.

    MCH is in a really good place. It's just the damage that is apparently an issue. But that seems to be a problem with the ranged physical role overall and people want them to be at the same level as other DPS.
    (18)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Huh...I've not touched MCH since I maxed it. Maybe it's time to dust off my weapon and set some fools on fire. I'm a sucker for flamethrowers.
    (4)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,392
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renalt View Post
    Huh...I've not touched MCH since I maxed it. Maybe it's time to dust off my weapon and set some fools on fire. I'm a sucker for flamethrowers.
    Prepare to be disappointed. Flamethrower's basically useless.
    (20)

  5. #5
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    Prepare to be disappointed. Flamethrower's basically useless.
    Then I'm about to suck with amazing flair.
    (16)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

  6. #6
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,903
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Renalt View Post
    Then I'm about to suck with amazing flair.
    Maybe they still good for toasting marshmallows and for what it's worth I will target any mech in PVP I see cause i hate their limit break. Add Astrologians to that dislike mentality as well.
    (2)

  7. #7
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Over the Top Hyperbole such as: "The Devs hate MCH"
    Is not constructive or help anything.

    I think the issue with Machinist is its damage output, despite kinda being The Physical-Ranged "Selfish DPS"
    But I think Ive been hearing Ranger Jobs all have this issue, a "tax" or something, Im forgetting what it was called.
    So get rid of this 'Tax' and better damage and BAM, problem solved.

    Also...Bring back Stormblood Machinist.
    I miss that.
    (1)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,722
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    I think the issue with Machinist is its damage output, despite kinda being The Physical-Ranged "Selfish DPS"
    But I think Ive been hearing Ranger Jobs all have this issue, a "tax" or something, Im forgetting what it was called.
    So get rid of this 'Tax' and better damage and BAM, problem solved.
    Frankly, what you said here is what never sits right in my mind about the entire role. From what I understood they shipped Physical Ranged DPS to be geared more as a 'support'. This holds true for BRD and DNC so far, but not MCH whose kits are almost entirely selfish outside Tactician.

    It's just... odd. Kinda like SE is trying to achieve too much but accomplishing nothing, if it makes any sense at all...
    (6)

  9. #9
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,178
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    I had been wanting to play the class since we were told in the 1.0 beta that Musketeer wasn't going to be in the beta, but it was totally going to be in the release version of the game. And then after that we were told that it was going to be out in a patch. And then it along with Arcanist were put on indefinite hold as the original game fell apart. This seems to have been foreshadowing for everything else to come with the class and its future incarnation.

    ARR is released and Musketeer is nowhere to be seen while Arcanist gets a complete makeover with the weird rod things replaced by books and traps replaced by Carbuncle. Marauder moved from the pirate ship and was placed in the Coral Tower, Musketeer's 1.0 guild building, though the Musketeer symbol remained so there was hope. But finally in HW the class was released in Ishgard! with my favorite 1.0 NPC in the story! I immediately set the MSQ aside after unlocking MCH and excitedly leveled it up but ended up not being impressed.


    I don't know where a lot of people find love for HW and SB MCH though. The standard rotation was super RNG and it didn't feel fun to have to press 1 over and over because the Twelve hate you. The NA servers at the time had my traffic go through Level 3 and I had slow connections immediately at 7pm every day which made the issues with wildfire even worse. BRD could do everything better and with less effort and there seemed to be no place for MCH.

    SB came around and introduced the heating mechanic that didn't seem intuitive at all and the best rotation somehow involved using flamethrower for part of its cycle for heat? And there were also certain times when and when not to use the gauss barrel? I tried it for a little bit and ended up not liking it at all and went back to other classes.


    ShB was a very big improvement and made Machinst more of an actual "machinst" instead of a "person with a gun and a robot sometimes". The issue is that with DNC released, I feel like the other existing physical ranged classes went through an identity crisis that I feel like SE hasn't properly addressed since. I wish that SE would revisit these 3 classes before PLD and DRG since it seems to be that they just simply exist and there's no reason to play them unless you really dig the aesthetic. Wildfire and the Queen have steep DPS loss if the boss jumps away while either are active. The class is very boring when not in Wildfire or Overheated mode. My beloved Bishop disco ball is gone, as is Grenado Shot. Flamethrower is still useless.


    MCH should be at least as powerful as SMN, which it might be by now, but it also needs more from its abilities. The standard 1-2-3 does nothing except slowly boost your gauge and otherwise has no interaction with any other abilities the class has. Wildfire/Overheated mode unlocks a new rotation for less than 10 seconds. Then there's a couple of random powerful abilities thrown in there that help boost your gauges and a robot pet that does its own thing separate from the rest of your class that you can just throw out whenever your gauge is ready. There's just no unity in it and it feels like a room of people had a lot of ideas and they just threw them all together and made compromises. It also lacks party support like DNC and BRD have, but doesn't bring the DPS boosts you'd expect from losing those abilities.

    At this point I think it needs another overhaul or at least some new gimmick to tie its abilities in more. I would not mind losing wildfire or hypercharge tbh. This may be heresy, but if they want it to be the "selfish" physical ranged DPS, they could reintroduce the gauss barrel and give it DPS like BLM at the cost of movement and cast timers. They've already made SMN basically the 4th ranged physical DPS by removing the vast majority of its casting timers so going in the opposite direction has precedence now. And hopefully they either remove flamethrower, change how it works, or make it worthwhile.
    (1)
    Last edited by MikkoAkure; 12-27-2022 at 11:44 AM.

  10. #10
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ranaku View Post
    One of the main reasons why i have the feeling that the devs actually despise MCH is that every adjustment or "fix" to the everlasting broken state of that job is just a increase of the wildfire potency. There is no real work done on the job, just always really minor potency increases which keeps MCH still far below most other jobs which are easier to play and reward with more damage. And there is always absolute silence from the devs side until enough people complain so they push out these silly little potency buffs.
    I stopped taking you seriously with this paragraph. MCH is the 2nd easiest DPS in the game with only SMN being easier. It DESERVES to be at the bottom rung of the DPS ladder
    (3)

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