Sharpcast is clearly not what's being referred to. Thunder's complexity comes from the varying net value of the cast based on upcoming uptime.
And it, too, offered more complexity and agency in the past when you could use any of three durations and cast times in order to minimize lower-value time spent and maximize portion of higher-value time spent (e.g., within Astral Fire, or with old no-AF-refresh F4 spams, ARR quick-Flare, etc.) -- part of the reason why many requested it be turned into a quantized charged-up cast (e.g., charging up to a total of a 2.0, 2.5, or 3.0s cast), as seen in some other MMOs, instead of just being turned into a single option when its button count was consolidated.
Last edited by Shurrikhan; 01-09-2023 at 10:33 AM.
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