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  1. #81
    Player
    Melethron123's Avatar
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    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post

    It's certainly not going to be any less complex given the same contexts that would allow for a buff to be interesting (e.g., Twin Snakes at sufficient Skill Speed, rather than Disembowel; Stormblood SAM more so than Shadowbringers/Endwalker), as it's just taking something already capable of a fair bit of contextual nuance and simply adding another layer to work with.
    you're right in saying that perma-buffs are equally as interesting as perma-dots, since both are very uninteresting. at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    (2)

  2. #82
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Melethron123 View Post
    at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    What MNK has is fine, and forcing any other change on Twin Snakes/Demolish from the same people that work with the mindset of "idk what to do so let's just delete it" will only lead to disaster. Let's just leave literally the least problematic aspect of MNK (barring Dragon Kick) alone, yeah?
    (1)
    Last edited by VentVanitas; 01-08-2023 at 01:08 PM.

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    you're right in saying that perma-buffs are equally as interesting as perma-dots, since both are very uninteresting. at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    A fixed combo (de)buff is dull, yes. See Disembowel or Chaos Thrust in single-target.

    Demolish, though, is not that. Nor would any other (de)buff need to be. And you're still arguing to replace something able to carry contextual nuance with... absolutely nothing?

    Again, there's nothing mutually exclusive about any form of soft CD, be it buff, debuff (just an extra layer of complexity), or prorated ability, and complexity elsewhere. On the contrary, more flexible anchors like soft CDs tend to be better able to leverage and/or interact with complexity elsewhere. They just can't, by themselves, fix a stale/inflexible rotation.
    (3)

  4. #84
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    wait until you hear about people who think refreshing dots is complex
    Thunder III is quite literally more complex than anything any other non-BLM job has
    (9)

  5. #85
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    The funny thing is, as much as I dislike DoTs I like it on RPR. They aren't that dissimilar. I think the difference for me is that once it goes below 30 I at least have the option of when to apply another 30 seconds. I find that more engaging. I'm fine with a dedicated job for DoTs but the rest should just be replaced with something interesting.
    (0)

  6. #86
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nizzi View Post
    Thunder III is quite literally more complex than anything any other non-BLM job has
    if you think forcing procs with an ogcd that holds 2 charges and has a cooldown equal to the dot's duration is complex, sure
    (1)

  7. #87
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    if you think forcing procs with an ogcd that holds 2 charges and has a cooldown equal to the dot's duration is complex, sure
    Sharpcast is clearly not what's being referred to. Thunder's complexity comes from the varying net value of the cast based on upcoming uptime.

    And it, too, offered more complexity and agency in the past when you could use any of three durations and cast times in order to minimize lower-value time spent and maximize portion of higher-value time spent (e.g., within Astral Fire, or with old no-AF-refresh F4 spams, ARR quick-Flare, etc.) -- part of the reason why many requested it be turned into a quantized charged-up cast (e.g., charging up to a total of a 2.0, 2.5, or 3.0s cast), as seen in some other MMOs, instead of just being turned into a single option when its button count was consolidated.
    (4)
    Last edited by Shurrikhan; 01-09-2023 at 10:33 AM.

  8. #88
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    if you think forcing procs with an ogcd that holds 2 charges and has a cooldown equal to the dot's duration is complex, sure
    It's very telling when you try to be reductive instead of offering something you think is complex instead as a counterargument
    (8)

  9. #89
    Player
    Sparkthor's Avatar
    Join Date
    Mar 2018
    Posts
    526
    Character
    Kaenby Kaby
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Or maybe just consider that all rotations are and were relativly easy to pull and complexity went more from bosses and their mechanics ? In top on complexity being a subjective thing.
    With few guides and some training everybody is able to do correct things on a dummy. It's not like FFXIV needs miliseconds perfects thing to pull off the max of everyjobs.
    (1)

  10. #90
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sparkthor View Post
    Or maybe just consider that all rotations are and were relativly easy to pull and complexity went more from bosses and their mechanics ? In top on complexity being a subjective thing.
    With few guides and some training everybody is able to do correct things on a dummy. It's not like FFXIV needs miliseconds perfects thing to pull off the max of everyjobs.
    isn't that the problem people are trying to illustrate? that the complexity is all coming from the bosses and not the classes, thus making lower level content feel boring, because it doesnt contain enough complexity to make it interesting?
    also making classes complex for the sake of complex is not what most people are after (i hope), i want to see classes that have low skill floor, high skill ceiling, so we can seek the complexity if we want to, but casual players aren't screwed over by their class requiring some gigabrain understanding
    (7)

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