Quote Originally Posted by dspguy View Post
Possibly the closest we've had to "complex application of DoTs" is BRD before they started increasing the duration of Caustic/Stormbite up to 45s. While reapplying wasn't complex, but you wanted to work backwards to time your DoTs so ideally you'd be refreshing Iron Jaws in that 2-0s window so you get the extra tick while also landing it on some sort of beneficial buff - whether it be a self-buff (RS) or a group buff (like chain). Or you'd have to do a fight long enough to figure out that since the boss jumps at a certain time, it might make sense to let IJ drop entirely since you wouldn't get enough ticks.

When there were less ticks per DoT, getting that last tick became more important. However, they dropped the potency of Caustic/Stormbite back in ShB (if I recall?). So while it is nice to get that last tick, the DPS loss is smaller. Of course, you'd rather land IJ a tick early than have to spend 1 extra GCD reapply both DoTs individually.
I'd argue nearly the opposite, especially since moving past the 18s duration and having lost any notable crit synergy (Internal Release nerfs/removal) or more desireable conditions for reapplication (e.g., HW Wanderer's Minuet stance).

The opportunity cost Iron Jaws added to letting DoTs drop for even a moment made the timing that much less flexible, which ended up making opportunities to leverage Bard's DoTs interestingly all the fewer than, say, Lead Shot, Fracture, or Mutilate, and since it was an open action, the added punishment for letting either DoT drop didn't amount to anything, gameplay-wise. Apart from delaying for a single GCD more of Heavy Shot after Aimed Shot, one couldn't actually do anything with that idea of "working backward" from a desired moment of reapplication, and once at a 30s duration (now an absurd 45s), those durations synced up automatically anyways.

It was close to doing a decent bit well, but it shortchanged itself.

However, they dropped the potency of Caustic/Stormbite back in ShB (if I recall?).
They did indeed, bringing our sustained multi-DoT damage a fair bit closer to our single-target and deemphasizing the costs of trimming DoT ticks.