only jobs that lost their dots so far have been summoner and paladin. BLM, SAM, BRD and the 4 healers are all still there and the devs have said nothing about removing thoseHey, I'm trying to come up with something that gives a reason for DoTs to still exist, because at this rate I won't be surprised if SE removes them from all jobs (other than BLU) permanently. Btw, said detonate button would likely be an oGCD with a hefty timer to avoid spam of it.
Even if bard technically still has it's DoTs they could just as easily be removed and nothing would change.
They already got reduced from being an integral part of how you dealt damage to just another source of proccing "Straight Shot Ready", something that is already covered by Heavy/Burst Shot. You could simply increase the proc chance on Burst Shot and remove the DoTs entirely, which isn't really that unlikely for 7.0
any job could have its dots removed and potencies of other skills increased to compensateEven if bard technically still has it's DoTs they could just as easily be removed and nothing would change.
They already got reduced from being an integral part of how you dealt damage to just another source of proccing "Straight Shot Ready", something that is already covered by Heavy/Burst Shot. You could simply increase the proc chance on Burst Shot and remove the DoTs entirely, which isn't really that unlikely for 7.0
For a lot of jobs you could indeed just remove them and compensate said jobs for it in other ways.
For GnB it is simply another damage source and, more importantly, a skill to create additional weave windows, this function could absolutely be fulfilled by a weaponskill that isn't a DoT. On BLM it's basically just an additional movement tool, sure it deals high damage as well but that role can be fulfilled by basically anything, so the only remaining important part is the proc that allows you to reposition without losing damage. On bard it has no interaction anymore with your primary mechanic, the songs, and just serves as another source for Refulgent Arrows.
SAM was a slightly different case, at least in ShB when I last played it. Higanbana was a sort of "anchor" for your rotation that you could orientate yourself around to determine your next action, especially when any downtime was involved. But no idea if that is even still the case in Endwalker.
Last edited by Absurdity; 01-05-2023 at 12:06 AM.
NIN lost it's DoT going into EW and jobs like WHM or SCH got all their DoTs except one removed going into ShB, so way more than SMN and PLD have lost their DoTs
NIN didn't have a dot to keep up. notice how i didn't use GNB as an example of jobs that kept their dots for the same reason
Just by the time Endwalker was released, not counting actions taken from outside the job's own kit (though we likely should count them), more than half of all jobs have lost DoTs over the years:
- JOB: DoTs lost (portion of total DoTs possessed)
- WAR: 1 (100%)
- DRK: 1 (50%, if including Salted Earth)
- WHM: 2 (67%)
- SCH: 3 (75%)
- AST: 1 (50%)
- SMN: 3-5 (75%-80%, depending on whether one counts pet DoT, let alone the pet AAs as a DoT)
- BRD: 1 (33%)
- MCH: 1 (100%)
- MNK: 1 (50%, though Fracture was requisite, so this probably should be considered 2 and 67%)
- NIN: 2 (100%)
- DRG: 1 (50%)
It did. It had two, in fact, Mutilate (a lone GCD that broke combos) and Shadowfang (a 2nd-step combo finisher). The first DoT was removed in Stormblood, and the second DoT was in 5.1 (not even 5.0).
Last edited by Shurrikhan; 01-05-2023 at 06:16 AM.
WAR lost a dot (Fracture). DRK lost a dot (Scourge). SCH lost multiple dots (Miasma, Miasma II, Shadow Flare). WHM lost a dot (Aero III was its own thing previously). MNK lost a dot (Touch of Death). DRG lost a dot (Phlebotomize). NIN lost 2 dots (Mutilate and Shadowfang).
You get the point. It's been so long in the making that it hasn't been noticed by anybody but those who have been here since HW.
that makes me even happier that they're removing dots. every job having to refresh a debuff every X seconds makes the game incredibly boring.WAR lost a dot (Fracture). DRK lost a dot (Scourge). SCH lost multiple dots (Miasma, Miasma II, Shadow Flare). WHM lost a dot (Aero III was its own thing previously). MNK lost a dot (Touch of Death). DRG lost a dot (Phlebotomize). NIN lost 2 dots (Mutilate and Shadowfang).
You get the point. It's been so long in the making that it hasn't been noticed by anybody but those who have been here since HW.
PS: MNK and DRG still have dots
This. They're soft-CDs, that also happen to interact interestingly with target count and involve the tracking of time-to-kill (or, next-uptime-span). In terms of mechanical depth, they manage a ton of interaction for how simple they, themselves, are.
Fair enough.
I'll just likely never understand how having something more, that conflicted with nothing and was about the least intrusive form of rotational anchor one could possibly have, could result in gameplay feeling less to anyone.
Your point, though? If we removed main CDs from most jobs, I doubt anyone's reaction would be "Well, A and B still have them!" If whatever element of complexity was enjoyable to most players and has been removed, that some jobs still get to experience vestiges of it is not a satisfactory answer to "I preferred having more."PS: MNK and DRG still have dots
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