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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dspguy View Post
    Consider that SE reads comments like yours and this is why we have 2 minute burst windows and moving towards homogeneity across all roles. Imagine that one job has a slight advantage over another job in an RPG! Wild concept, that is. Maybe the MCH's 3rd Drill comes up just before the BRD's best usage of Iron Jaws, but the boss jumps and eats about 30s of that DoT. Maybe for that one battle, don't go as BRD if the DPS loss is enough to make the difference between clearing it or not.

    Nearly every other RPG we play, there are advantages and disadvantages to certain spells, weapons, characters, etc. The notion that this MMORPG should be any different is silly.
    ???

    None of what you quoted was a perceived negative about job diversity. I advocate ad (others') nauseum for job diversity.

    I'm just pointing out the reality of it. Which jobs are advantaged in a particular single-target fight comes down to how well their damage cycles fit the content; DoTs play no significant part in that unless the devs choose specifically to screw them over by nullifying those DoTs on certain events. We should stop pretending, given that DoTs for expansions continued ticking just fine even while the boss had "jumped" away (or was otherwise untargetable or immune to further direct damage), that boss jumps would be the reason behind the removal of DoTs.

    Similarly, your strategy of "just use your filler instead of your soft CD (that you're balanced around using on CD / keeping up at all times)" is no solution; it still retains an entirely needless imbalance over an arbitrary mechanic setting. The devs just need to not purposely screw over DoTs (e.g., by just not actively having jumps immunize or purge already applied afflictions). That's it.

    We had plenty of fights with jumps where this was never a problem, because the devs hadn't made it one. We don't need bloated solutions like early detonation; we just need the devs not to flip the "break DoTs, I guess?" switch.
    (3)
    Last edited by Shurrikhan; 01-04-2023 at 07:15 AM. Reason: bolding the most relevant portion