Quote Originally Posted by Shurrikhan View Post
To be fair, the job's damage would still suffer accordingly, simply because its filler attacks are that much weaker because its DoTs are that much stronger -- in the same sense that combo openers are weak so that combo finishers can be strong.

In single-target combat, assuming initial balance, if your mod(n) [where n is the number of seconds/GCDs for your DoT/combo cycle] fits the fight timings better than other jobs fit theirs, your job lucks out / "wins". Same as it does for the larger CDs.
Consider that SE reads comments like yours and this is why we have 2 minute burst windows and moving towards homogeneity across all roles. Imagine that one job has a slight advantage over another job in an RPG! Wild concept, that is. Maybe the MCH's 3rd Drill comes up just before the BRD's best usage of Iron Jaws, but the boss jumps and eats about 30s of that DoT. Maybe for that one battle, don't go as BRD if the DPS loss is enough to make the difference between clearing it or not.

Nearly every other RPG we play, there are advantages and disadvantages to certain spells, weapons, characters, etc. The notion that this MMORPG should be any different is silly.