Personally wasn't a massive fan of Fracture on WAR, but that's mostly cos of it's weird potency balancing/TP cost ratio that made it 'not really worth it unless it's replacing a Heavy Swing at the end of a Berserk' which was, y'know, very specific conditions
Then they removed it in SB and we got 4.0 WAR which was... kinda jank cos of the halving gauge on stance swap. Then they fixed that in 4.05 and it was the best tank design we've had (subjective). Then in 4.1 they changed SIO to be 'actually useful' because they're allergic to having any debuff that can be esuna'd as a raid mechanic (when was the last time, E8S?) and it was THE best tank design (subjective). I'd personally say WAR was more complex in 4.0 than it was in 3.5
I do kinda miss stuff like Scourge, Phlebotomize, Shadow Fang (the original one), Touch of Death, Lead Shot. All the people saying 'oh they have to remove it because of alliance raid bosses', the debuff cap is 60, you see 30 and 30 are just not displayed. to cap out, you'd need everyone to place TWO debuffs each and even then that'd get you to 48. So you'd actually need some to place a THIRD debuff, like Trick Attack or something. Most classes had one DOT, not two back then too. The only place it's ever really come up as 'wow this is actually a problem' was BA and Delubrum, and that's cos we have 48/56 people in those, with special actions like Lost Flare Star in the mix. Besides that, if 'oh the debuff cap' is such a problem, RPR just got added with a maintanence debuff to press every 30s. It could have just, not been added and every potency has the +10% baked in, but no, apparently after hearing the applause from players after they finally killed Heavy Thrust on DRG, they said 'We'll fkin do it again' and put it back, with a new name and animation. One step forward, two steps back and all that
As for Confetti, I see two solutions they take: one, they change Confetti from 'ends Req' to 'Req gives Confetti Ready', same as how Primal Rend works, and they change Req to give 4 stacks instead of 5 to keep the number of Holy Spirits the same. Or they reduce it to 3 to fix the 63s loop to be closer to 60 (and coincidentally make PLD a 'press 60s CD, then press 'hard hit' three times in a row' tank like DRK/WAR). Alternatively, option two, Confetti is changed to an OGCD, and is a trait upgrade to Req, making it the trigger for the Holy Spirit Spam instead of the ender. This would make the 4 Holy Spirits +3 Blades a total of 7 GCDs, which would fit more easily into a 20s raidbuff window than our current 8 GCDs.



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