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  1. #34
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,960
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    That is exactly what people have been trying to illustrate since what, Shadowbringers?

    Before that we had a nice balance of both fight and job complexity, but ever since then it has been more and more tipping towards one side, especially since Endwalker. Jobs become increasingly more simplified which means the complexity of fights has to increase to compensate.

    The problem is that this only applies to high-end content, because obviously you can't add savage levels of mechanical complexity and their precise execution to every fight in the game, but this leaves a majority of casual and story fights feeling both incredibly boring and unrewarding to complete.

    But hasn't that always been the case? Yes, story fights and content that is supposed to be completed by the majority of players have always been relatively simple, but you had the jobs to make up for it.
    (6)
    Last edited by Absurdity; 01-10-2023 at 12:22 AM.