Quote Originally Posted by Shurrikhan View Post

It's certainly not going to be any less complex given the same contexts that would allow for a buff to be interesting (e.g., Twin Snakes at sufficient Skill Speed, rather than Disembowel; Stormblood SAM more so than Shadowbringers/Endwalker), as it's just taking something already capable of a fair bit of contextual nuance and simply adding another layer to work with.
you're right in saying that perma-buffs are equally as interesting as perma-dots, since both are very uninteresting. at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.