Quote Originally Posted by dspguy View Post
The whole notion that DoTs should be removed from the game because raid bosses "jump" is just silly. Raid bosses jump on a script. Anyone that raids knows exactly when that is going to happen. If the boss will jump before the DoT will be more effective than some other GCD - simply don't reapply the DoT. That's like saying we should remove Battle Litany because a DRG might use it on CD before the boss jumps. Or... just hold it until it makes sense to use it. Just like DoTs.
To be fair, the job's damage would still suffer accordingly, simply because its filler attacks are that much weaker because its DoTs are that much stronger -- in the same sense that combo openers are weak so that combo finishers can be strong.

In single-target combat, assuming initial balance, if your mod(n) [where n is the number of seconds/GCDs for your DoT/combo cycle] fits the fight timings better than other jobs fit theirs, your job lucks out / "wins". Same as it does for the larger CDs.

Quote Originally Posted by RyuDragnier View Post
I think everybody would agree that they just need to add an "early detonate" button like with MCH and Automaton Queen, where you can end Queen early if you need to, with the remaining damage loaded into a final attack so you don't lose any potency. Something like that would help deal with bursting down boss adds to prevent a wipe too, since the DoTs are no longer a liability due to time constraints, you can just detonate them for the burst.
That'd simply either
  • be a dps-loss, as it is on Wildfire/Queen,

    or

  • turn DoTs each into two-step combos.