Quote Originally Posted by FireMage View Post
DoTs aren't complex unless you're managing multiple of them with conflicting durations requiring min/maxing. Not the case here, therefore not complex. NEXT
This is true, but trimming away at fixtures of potential complexity rapidly spirals towards having nothing at all.

Why have DoTs? Under present tuning, there are no rotational conflicts to optimize anyways! Scrap 'em.
Why have rotational conflicts? It's not like there's anything to leverage them anyways anymore... Scrap 'em.