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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    People seem to be conflating busy with difficult or punishing, HW DRG wasn't busier, it was more punishing. Missing positionals led to a significant potency loss and rotational mistakes could easily end up with you dropping Blood of the Dragon, leading to an even higher dps loss.

    Current Dark Knight is incredibly busy during burst phases, but that doesn't make it difficult just because you have to spam a lot of oGCDs.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    People seem to be conflating busy with difficult or punishing, HW DRG wasn't busier, it was more punishing. Missing positionals led to a significant potency loss and rotational mistakes could easily end up with you dropping Blood of the Dragon, leading to an even higher dps loss.
    That's not necessarily a conflation; the posts just claimed, as is very easily argued, that HW DRG happened to be both.

    You had faintly higher oGCD density, slightly more decision-making, and couldn't so automate your positionals. The positionals could be just 20 potency bonuses each and, so long as most DRGs would opt to them, the way BotD worked then would still leave it a busier job due to a combination of apm and watching and leveraging one's remaining BotD duration and CD to spend towards Geirskogul keeping you more on your toes.

    Not a better designed one. Not even necessarily a more difficult one. But a slightly busier one, independent of its being more punishing.
    (2)
    Last edited by Shurrikhan; 01-08-2023 at 05:04 AM.

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,351
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    'complexity is when many ogcd in burst window, the more ogcd the more complexity'
    (1)

  4. #4
    Player
    Melethron123's Avatar
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    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    'complexity is when many ogcd in burst window, the more ogcd the more complexity'
    wait until you hear about people who think refreshing dots is complex
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    wait until you hear about people who think refreshing dots is complex
    No one has ever said this.

    Though, as with any not innately synced buff or cooldown with a decent bit of context, making optimal choices and tracking additional considerations, yes, adds complexity.



    A DoT/debuffing GCD is just a soft CD (much like any buffing GCD) with additional considerations based on target count.

    It's certainly not going to be any less complex given the same contexts that would allow for a buff to be interesting (e.g., Twin Snakes at sufficient Skill Speed, rather than Disembowel; Stormblood SAM more so than Shadowbringers/Endwalker), as it's just taking something already capable of a fair bit of contextual nuance and simply adding another layer to work with.
    (3)
    Last edited by Shurrikhan; 01-08-2023 at 08:48 AM.

  6. #6
    Player
    Melethron123's Avatar
    Join Date
    Apr 2022
    Posts
    95
    Character
    Kyara Melethron
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post

    It's certainly not going to be any less complex given the same contexts that would allow for a buff to be interesting (e.g., Twin Snakes at sufficient Skill Speed, rather than Disembowel; Stormblood SAM more so than Shadowbringers/Endwalker), as it's just taking something already capable of a fair bit of contextual nuance and simply adding another layer to work with.
    you're right in saying that perma-buffs are equally as interesting as perma-dots, since both are very uninteresting. at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    (2)

  7. #7
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Melethron123 View Post
    at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    What MNK has is fine, and forcing any other change on Twin Snakes/Demolish from the same people that work with the mindset of "idk what to do so let's just delete it" will only lead to disaster. Let's just leave literally the least problematic aspect of MNK (barring Dragon Kick) alone, yeah?
    (1)
    Last edited by VentVanitas; 01-08-2023 at 01:08 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Melethron123 View Post
    you're right in saying that perma-buffs are equally as interesting as perma-dots, since both are very uninteresting. at the end of the day, they just exist to force DRG MNK and PLD to press the "other combo" without having to design interesting skills or interactions.
    A fixed combo (de)buff is dull, yes. See Disembowel or Chaos Thrust in single-target.

    Demolish, though, is not that. Nor would any other (de)buff need to be. And you're still arguing to replace something able to carry contextual nuance with... absolutely nothing?

    Again, there's nothing mutually exclusive about any form of soft CD, be it buff, debuff (just an extra layer of complexity), or prorated ability, and complexity elsewhere. On the contrary, more flexible anchors like soft CDs tend to be better able to leverage and/or interact with complexity elsewhere. They just can't, by themselves, fix a stale/inflexible rotation.
    (3)

  9. #9
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Melethron123 View Post
    wait until you hear about people who think refreshing dots is complex
    wait until you hear about people saying that pressing buttons is complicated.
    (0)

  10. #10
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Melethron123 View Post
    wait until you hear about people who think refreshing dots is complex
    Thunder III is quite literally more complex than anything any other non-BLM job has
    (9)

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