NIN lost it's DoT going into EW and jobs like WHM or SCH got all their DoTs except one removed going into ShB, so way more than SMN and PLD have lost their DoTs
NIN didn't have a dot to keep up. notice how i didn't use GNB as an example of jobs that kept their dots for the same reason
Just by the time Endwalker was released, not counting actions taken from outside the job's own kit (though we likely should count them), more than half of all jobs have lost DoTs over the years:
- JOB: DoTs lost (portion of total DoTs possessed)
- WAR: 1 (100%)
- DRK: 1 (50%, if including Salted Earth)
- WHM: 2 (67%)
- SCH: 3 (75%)
- AST: 1 (50%)
- SMN: 3-5 (75%-80%, depending on whether one counts pet DoT, let alone the pet AAs as a DoT)
- BRD: 1 (33%)
- MCH: 1 (100%)
- MNK: 1 (50%, though Fracture was requisite, so this probably should be considered 2 and 67%)
- NIN: 2 (100%)
- DRG: 1 (50%)
It did. It had two, in fact, Mutilate (a lone GCD that broke combos) and Shadowfang (a 2nd-step combo finisher). The first DoT was removed in Stormblood, and the second DoT was in 5.1 (not even 5.0).
Last edited by Shurrikhan; 01-05-2023 at 06:16 AM.
WAR lost a dot (Fracture). DRK lost a dot (Scourge). SCH lost multiple dots (Miasma, Miasma II, Shadow Flare). WHM lost a dot (Aero III was its own thing previously). MNK lost a dot (Touch of Death). DRG lost a dot (Phlebotomize). NIN lost 2 dots (Mutilate and Shadowfang).
You get the point. It's been so long in the making that it hasn't been noticed by anybody but those who have been here since HW.
that makes me even happier that they're removing dots. every job having to refresh a debuff every X seconds makes the game incredibly boring.WAR lost a dot (Fracture). DRK lost a dot (Scourge). SCH lost multiple dots (Miasma, Miasma II, Shadow Flare). WHM lost a dot (Aero III was its own thing previously). MNK lost a dot (Touch of Death). DRG lost a dot (Phlebotomize). NIN lost 2 dots (Mutilate and Shadowfang).
You get the point. It's been so long in the making that it hasn't been noticed by anybody but those who have been here since HW.
PS: MNK and DRG still have dots
This. They're soft-CDs, that also happen to interact interestingly with target count and involve the tracking of time-to-kill (or, next-uptime-span). In terms of mechanical depth, they manage a ton of interaction for how simple they, themselves, are.
Fair enough.
I'll just likely never understand how having something more, that conflicted with nothing and was about the least intrusive form of rotational anchor one could possibly have, could result in gameplay feeling less to anyone.
Your point, though? If we removed main CDs from most jobs, I doubt anyone's reaction would be "Well, A and B still have them!" If whatever element of complexity was enjoyable to most players and has been removed, that some jobs still get to experience vestiges of it is not a satisfactory answer to "I preferred having more."PS: MNK and DRG still have dots
i'm willing to bet that DRG has a much more busy rotation now than it did in HWYour point, though? If we removed main CDs from most jobs, I doubt anyone's reaction would be "Well, A and B still have them!" If whatever element of complexity was enjoyable to most players and has been removed, that some jobs still get to experience vestiges of it is not a satisfactory answer to "I preferred having more."
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