Results 1 to 10 of 60

Hybrid View

  1. #1
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    You know what, 0 EXP for losses : )
    (3)
    Give me more Keeper of the Moon rep!

  2. #2
    Player
    Valenten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nikoto View Post
    You know what, 0 EXP for losses : )
    Found the WoW player who loves to have their time wasted.
    (2)

  3. #3
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Valenten View Post
    Found the WoW player who loves to have their time wasted.
    I've played WoW for no more than about 20 hours in my entire life.

    My parents however...

    In all seriousness, it isn't that serious of a post. But throwing games and ruining the experience for others should not be something that you think "that will be quicker to grind." I think the real thing would be to make the win/loss ratio of EXP further apart so that losing isn't quicker in the long run.
    (1)
    Give me more Keeper of the Moon rep!

  4. #4
    Player
    Valenten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nikoto View Post
    I've played WoW for no more than about 20 hours in my entire life.

    My parents however...

    In all seriousness, it isn't that serious of a post. But throwing games and ruining the experience for others should not be something that you think "that will be quicker to grind." I think the real thing would be to make the win/loss ratio of EXP further apart so that losing isn't quicker in the long run.
    I never said to throw games and people seem to think I did. People also have misread my entire point of it being about 7 hours if and only IF the series xp stayed at 3000 for each level. Realistically its more like 12-15 hours (if not more) as it stands now with progressively more xp periodically and thats with wins and losses thrown in there. I think wins should receive more than 900 for crystal conflict. They should receive 1200 and keep losses where they are. In general increase win rewards for xp across all pvp modes.
    (0)