What is the point on having Wooden and Luminous Wooden lofts if we can't place almost anything on them?
What is the point on having Wooden and Luminous Wooden lofts if we can't place almost anything on them?
+1 For the want of a Z axis slider!
For me, mostly they become roof lowerers so the Tallafel can't get inside as easy. Like the first, but better.
やはり、お前は……笑顔が……イイ
I agree with you, Shibi. I would even go as far as to say that this is the second most pressing need for housing, behind only that of housing availability itself.
Because we were already creating lofts using glitch tricks on Troupe Stages and Round Stages before the Wooden Loft was added.
The Wooden Loft was a nice QoL addition that saved 15+ minutes of effort trying to get the Stage centered just right on top of a window frame.
The Luminous Loft makes a nice ceiling.
Would we love Z axis placement? Absolutely. But until then, we're not letting the lack hold us back.
Right, but why can't we place stuff ON them tho ?? q_qBecause we were already creating lofts using glitch tricks on Troupe Stages and Round Stages before the Wooden Loft was added.
The Wooden Loft was a nice QoL addition that saved 15+ minutes of effort trying to get the Stage centered just right on top of a window frame.
The Luminous Loft makes a nice ceiling.
Would we love Z axis placement? Absolutely. But until then, we're not letting the lack hold us back.
I think the better question is why aren't we free to place assets on any of the 3 axis. Why do the devs implement these artificial limitations that only seek to hinder creativity.
Ease of use I guess, or they don't think random items should be suspended in midair. At least there's ways around this limitation if you got the know how, but it would be nice if they just added an easy way to do it in the game.
But we can. We're just limited to tabletop furnishing as items that can be directly placed on them. Anything else and we need to go to the extra effort.
I'm not trying to say the system is fine as is (my first MMO housing experience was RIFT, of course this isn't fine compared to that housing). But we do have a way to get the furnishing up there that the developers are fine with us using. The only thing they've told us is to not items out of bounds because that messes with the housing servers.
Probably because they didn't anticipate the need back when housing was first added to the game.
Back then, most games with housing were still using hook systems instead of allowing players to free place at least horizontally if not also vertically (though some were doing that). Furnishing selection was minimal. Item limits were half of what they are now.
I doubt they were predicting what housing would end up growing into.
They've been very pleased (for the most part) with how players have put their creativity to use so I don't think we need to worry that they're against us floating items.
But definitely agreed it would be nicer if they could just give us the tools that would allow us to do it more easily. We can only guess at what's happening on their end.
For instance, different items have different vertical requirements before they will "lock" in place instead of snapping back to the floor. Could they be trying to solve that before updating the tools? I would love to be able to float rugs only to stage height instead being forced to float them almost halfway to the ceiling, as an example.
Last edited by Jojoya; 12-25-2022 at 10:53 PM.
Developers put little thought into lofts in general.
We have the wooden ones, which are nice.
We have factory grates, which are... great, but their rusty aesthetic limits usability .
We have unmelting ice lofts from a past event, locked behind a paywall.
And the best ones I kept for last: Flagstone lofts. Locked behind FC high-end submarine voyages, making this way too inaccessible considering the vast amounts required to make additional floors out of stone. Of course market board prices reflect that.
So... not sure how much thought goes into anything housing related over at SE. Is there even a reason for not converting every single ground-based housing item into a tabletop one, to allow more things to go on lofts, without requiring glitches?
At this point glitches or... other sources are kind of a requirement to build anything with lofts in mind.
Last edited by Xelanar; 12-28-2022 at 06:53 AM.
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