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  1. #1
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90

    Be honest, Devs, did you forget?

    Did you forget Keepers of the Moon exist? It's okay, I get it. Seekers "Sister, when is your next coupling?" of the Sun are more interesting because harems are sexy. But you did make a second clan on the character creation screen (even if it was an afterthought?) and some of us really enjoy the idea of moon-worshipping night huntresses! Sadly, we rarely see them represented in game, and when we do they often inexplicably have Seeker names. I would say it's a case of a blend of cultures, but the frequency of the inverse is much, much lower.

    We went to the seat of their goddess, and not one Scion had an offhand scholarly remark on how that might be seen by a group of people (several cultures, really) who revere it. I do, however, get that Nashu might not have realized where she was, because she's Nashu and I adore her for that.

    But, um, there's this other clan on the character select screen. Just pointing that out.






    Also, where is Menphina's gd frying pan????????
    (11)

  2. #2
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,895
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Sadly, the game's always ended up neglecting one of the clans for each race: Keepers, Duskwight and Veena get the worst of it (and I assume hrothgar representation is pretty tilted but I'm not sure in which direction because I don't know the race well enough), but the Hellsguard are pretty bad, the Plainsfolk have very few prominent NPCs. The only races that I think have both clans fairly well-represented are the hyur and au ra, and even that wasn't true at first; raen were pretty under-represented until Endwalker, and Highlanders was actually by-development shafted in the early days (no female Highlanders) in a way that they didn't overcome until about Stormblood.

    With a couple though, including the Keepers, maybe it's just that they don't hold their cultural identity super highly. Sure, a lot of the Seekers still hold their whole thing very closely, but for all we know maybe the Keepers aren't actually that heavy on the whole moon thing. Similarly, maybe the Plainsfolk don't consider the fact they're Plainsfolk very important, and maybe the Veena just aren't as attached to their cultural lands as the Rava. Still doesn't really excuse the Duskwight, since their history actually IS ostensibly culturally important even if we barely ever talk about it, and with the Keepers it'd be really nice to actually get a Keeper to actually talk about it, but yeah; it's entirely possible that we care more about this than the clan themselves.

    EDIT: In fact, it wouldn't even be unprecedented; we don't really know what 'Midlander culture' is, since they're generally pretty light on caring about it.
    (5)
    Last edited by Cleretic; 12-24-2022 at 12:31 PM.

  3. #3
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Oh, for sure we care more. Players are always going to care more about these things, and I totally understand that they have a lot of ground to cover, so going back to old content to flesh it out isn't going to be their priority. This rant is, in part, facetious. (And in part a reaction to the reveal of a certain model of a goddess that didn't live up to my admittedly astronomical expectations. lol)

    Though in the single questline that I cling to like a barnacle, the Moogle Mail one, the Keepers there seem to imply they really do care about their traditional ways. Then again that questline also contends with the Coeurl Claw clan and how their ways are considered aberrant. The Coeurl Claws are also the only semblance of a "Keeper" settlement we have in game. There's also a levequest where the Wailers request materials for face paint for their Keeper members, as they consider it important to have on in the case of their possible death in the line of duty. So the importance is there, it's just... strangely ignored past ARR in a way that I feel heavily favors the other clan.

    Who knows. Maybe when we finally reach Meracydia we'll find a thriving and advanced Keeper civilization. lmfao
    (1)

  4. #4
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NakoVesh View Post
    Oh, for sure we care more. Players are always going to care more about these things, and I totally understand that they have a lot of ground to cover, so going back to old content to flesh it out isn't going to be their priority. This rant is, in part, facetious. (And in part a reaction to the reveal of a certain model of a goddess that didn't live up to my admittedly astronomical expectations. lol)

    Though in the single questline that I cling to like a barnacle, the Moogle Mail one, the Keepers there seem to imply they really do care about their traditional ways. Then again that questline also contends with the Coeurl Claw clan and how their ways are considered aberrant. The Coeurl Claws are also the only semblance of a "Keeper" settlement we have in game. There's also a levequest where the Wailers request materials for face paint for their Keeper members, as they consider it important to have on in the case of their possible death in the line of duty. So the importance is there, it's just... strangely ignored past ARR in a way that I feel heavily favors the other clan.

    Who knows. Maybe when we finally reach Meracydia we'll find a thriving and advanced Keeper civilization. lmfao
    That could be a big part of it actually. The ones in Eorzea ancestors all fled their homeland instead of sticking it out. Their culture would be one where adapting to new stuff instead of holding true to your ways would be much more acceptable. Would be very interesting to get to Meracydia and find out the Miqote there look down on the ones that abandoned their lands.
    (0)

  5. #5
    Player
    NakoVesh's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    17
    Character
    Nako Vesh
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Well, my statement on Meracydia was mostly a joke because peoples fleeing from Meracydia happened so long ago that to say Miqo'te are "from" there is almost meaningless. The Allagans made much of Meracydia's land uninhabitable after the natives had to raise their own gods in an attempt to fight them off. Besides, it seems the Allagans, in part, followed them, chasing them from where they settled in Eorzea and driving them north to present day Ilsabard where some still reside today. So that's three mass migrations over a very long, tumultuous series of events.

    That would be the RL equivalent of the present day peoples of Iraq being mad at everyone else for migrating out of Sumer, just to put some context to the scope of time we're talking about here. lol
    (2)

  6. #6
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,072
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Dont think Seekers are more common sight because of sexy, but because they've spread teensy bit wider. Thanalan, Vylbrand, Gyr Abania, Ilsabard, kinda.

    Meanwhile Keepers stay in the Twelveswood, those who are friendly with Gridania and those who have beef with it alike. MSQ hasn't taken us there too much lately.
    But it took us to Sharlayan where we see ok number of Keeper expats and students - buut then again Sharlayan got every race as expats and students.

    Since we are gonna mess with the Thirteenth and Void and stuff soon, maybe, Amdapor might, maybe, give us excuse to at least run through South Shrouds. Sigh.

    Or wait for Meracydia. Maybe they could give us some pan-miqo'te lore from there, but i ain't holding my breath.
    (0)

  7. #7
    Player
    Annana's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    126
    Character
    Sak-e Pota
    World
    Balmung
    Main Class
    White Mage Lv 100
    The whole Gridania region has been pretty neglected as far as major development goes.

    Ul'dah was a major focus of 2.X and got even more with 4.X along with Ala Mhigo. Limsa Lominsa got the trail end of 5.X. Ishgard got all of 3.X and even the end of 2.X.

    Gridania hasn't been the focus for basically anything. We got a brief bit during 3.X, but then promptly went right back to Dravania.
    (3)

  8. #8
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,186
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Annana View Post
    Gridania hasn't been the focus for basically anything. We got a brief bit during 3.X, but then promptly went right back to Dravania.
    There were still quite a lot of quests that took place in Gridania in the original ARR 2.0. We then had to come back to it for Ramuh and Good King Moogle Mog in the ARR patches. A decent chunk of the end of the post-Heavensward MSQ was based in Gridania when dealing with the Griffins, Baelsar's Wall, Shinryu, the death of a Scion that had been in the game since 1.0, and the finding and releasing of Omega. The Fringes west of the river are also ex-Gridanian lands that had Gridanian citizens stuck on the wrong side of the wall when it went up. Their story gets involved in a series of side quests with a Keeper Miqo'te NPC that leads to Black Rose, the instigator of the entire Shadowbringers expansion. We come back to the Lotus Stand every now and then for important meetings as well.

    Up until now the only Deep Dungeon in Eorzea was located in the Shroud, which unfortunately did not have as much Duskwight lore and involvement that it should have had. Gridania has more dungeons than any other city-state in the world except for Limsa Lominsa if you don't count Castrum and Praetorium as being "Ul'Dah". One of those dungeons had much further reaching consequences than many other dungeons of the same time period because it introduced Diabolos, who ended up coming back multiple times in other questlines.

    But Gridania does miss out a lot in the narrative compared to the other city states due to its isolationism that is enforced by very powerful beings which leads to it not being very important in the geopolitical realm. Much more so when Ala Mhigo is liberated and it is no longer the frontier of the free world. Limsa Lominsa is a port city with connections as far reaching as the New World in the west, and Kugane in the east. In 1.0 lore, it traded with tribes in Meracydia. Ul'dah is the richest and likely most populated and powerful city in Eorzea. Unfortunately Gridania just doesn't have anything exciting going on because not even NPCs go there and it's effectively meaningless wilderness that maintains just loose connections to its neighbors beyond joining together for war. If SE wants to write new content with new places, Limsa Lominsa, Ul'dah, and Ala Mhigo are much more obvious starting points.

    One hope I have for 7.0 is a return to Eorzea in some fashion and an excuse to explore more of the realm we're from and where it all started. There is an entire missing zone of the Shroud that was devastated from the Calamity and hasn't returned to the game since 1.0. It would be nice if it didn't go forgotten and could have its own content around it that somehow also incorporated Keepers and Duskwights.
    (3)

  9. #9
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Annana View Post
    The whole Gridania region has been pretty neglected as far as major development goes.

    Ul'dah was a major focus of 2.X and got even more with 4.X along with Ala Mhigo. Limsa Lominsa got the trail end of 5.X. Ishgard got all of 3.X and even the end of 2.X.

    Gridania hasn't been the focus for basically anything. We got a brief bit during 3.X, but then promptly went right back to Dravania.
    It was a bit of a disappointment that the Gridania rolequest story was about the elementals. Could have been a moment to tackle all the racism the duskwights and keepers receive in lore. Also I don't think any players really LIKE the Elementals, so it was a bit frustrating that the story basically ended with continuing to work along side them.
    (3)

  10. #10
    Player
    shadowclasper's Avatar
    Join Date
    Aug 2020
    Location
    Ul'Dah
    Posts
    178
    Character
    Raranpa Rehw-setlas
    World
    Goblin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Stepjam View Post
    It was a bit of a disappointment that the Gridania rolequest story was about the elementals. Could have been a moment to tackle all the racism the duskwights and keepers receive in lore. Also I don't think any players really LIKE the Elementals, so it was a bit frustrating that the story basically ended with continuing to work along side them.
    Not to mention things like duskwights still living primarily underground

    I kinda hope that 7.0 isn't a new continent, but rather an expansion of all of aldenard. Let's go to albathia's spine and see the volcanic hel'sgard homeland. Let's go into Madeline caverns und we r the 12swood. Let's see what's past that closed north gridanian gate! What about the giant spiky crystal think in LA noseca that we can fly over now but lore I'd no one's ever returned from inside of?

    Eorzea has a ton of mysteries left in it's own borders! Not to mention aldenard proper and othard!
    (1)
    Last edited by shadowclasper; 12-26-2022 at 06:03 PM.

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