In pvp there is only you win or lose, remove 3rd place entirely from the system.
So you come in second, also reduce the xp and marks by 80% or something down those lines.
In pvp there is only you win or lose, remove 3rd place entirely from the system.
So you come in second, also reduce the xp and marks by 80% or something down those lines.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Do you want to kill PvP? Because that is how you would help kill PvP.
Its frontlines...it aint that serious.
Sentiment and logic dont mix well. You may want to encourage to win but killing off exp gain for losing (because there will be losers obviously) is such a bad move that itll kill off frontlines.
Nobody wants to risk having their time wasted
3 teams it only makes sense one will win and the two others will come in 2nd and 3rd. There is no problem with this at all.
Yeah, it's bad enough chasing the mounts and having time wasted. There's no need to punish people further for something that's not their fault.
Then play the mode where your direct play can have an impact? Ya know, the one with a competitive queue? Maybe then the queue wouldn't die so quickly, but realistically people want to "win" but to do so with minimal effort. Expecting a casual mode like frontlines where there are 24 players on your team running around to coordinate well is a pretty wild pipe dream in a purely pug environment (make a premade if you want consistency). You'll sometimes get people to pay attention to chat pings, but a mode with 72 players is going to have an extremely wild mix of skill levels. Punishing players in a casual mode for coming in 3rd place is more likely to make them either not queue or go off somewhere and screw around even more in the match when they realize they wont get 1st or 2nd place. Its going to have the opposite of what either you or OP want.
I'm guessing it's the notion that if you have nothing to gain from losing, people would put more effort into actually trying to win instead of settling for mediocrity. In itself, it's a risky idea, but in this game, which is known to not have much of a PvP scene...yeah, it's definitely bad.
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