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Thread: Bloated Vendors

  1. #1
    Player
    Valfreyja's Avatar
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    Dec 2020
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    Limsa Lominsa
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    177
    Character
    Valfreyja Dis
    World
    Zalera
    Main Class
    Dancer Lv 90

    Bloated Vendors

    Can we please get a rework on this for 7.0? It is beyond time for this to be fixed. Vendor menu bloat is so godawfully painful right now.

    I'll provide a perfect example of this from Radz, which happens every single expansion.

    -Cihanti- <Tomestone Exchange>
    Astronomy (DoW) / Astronomy (DoM) / Astronomy (Other)
    Causality (DoW) / Causality (DoM)

    Why are these separate? Why could you possibly need to separate DoW and DoM armor?
    There is a perfectly acceptable filter at the top to select your job. There's no reason we should do this. Worse, we have a tabbed interface. Why are they being split?

    Legit, weapons (trade in stuff) might need to be separate from straight currency purchases...but if not, then why?

    Weapons go in the weapons tab, armor in the armor tab, other in the others tab.
    That leaves a single menu for browsing Astronomy purchases in and one for Causality. Instead of 7 separate shops.

    -Khaldeen- <Gear Exchange>
    Radiant Augmentation (DOW I) / (DOW II) / (DOM)
    Lunar Envoy's Augmentation (DOW I) / (DOW II) / (DOM)

    Again, perfect example. There's no reason this gear needs to be separate. But this is turn-ins, so we don't get tabs. Alright...why don't we use the scrip interface for this?

    Radiant Augmentation
    Categories: Weapon, Armors
    Subcategories: DoW, DoM

    So much nicer and easier to browse, without having to back out and hop through all these menus.

    -Nesvaaz- <Totem and Sundry Exchange>
    Another perfect place for the scrip interface instead of all the separate shops.
    Categories: Totem Gear, Oddities
    Subcategories: Zodiark, Hydaelyn, Endsinger, Dragonsong, Barbariccia

    -Djole-
    Raid drops, again, another one for the scrip interface.
    Categories: Asphodelos and Abyssos
    Subcategories: Unsung Relics, Mythos Exchange

    There are dozens of vendors like this all through the game, with heavily bloated menus to open up singular shops, when there is seemingly just no reason for this anymore. It's been shown we can have interfaces like the Scrip version, and standard currency stuff can just use the Tab interfaces. That's what they are there for, isn't it?

    I bring this to the forums because of hitting up Wolves' Den, and the awful bloat you see there.

    At the Trophy Crystal Exchange.
    <DoW weapons>, <DoM weapons>, <DoW gear>, <DoM gear>, <Accessories>, <Other>

    We literally have four tabs in the menu these all use, why do we need separate shops for them? Why can't we just have the one vendor menu, and each is in it's proper tab?

    Weapons in the weapons tab, gear in the Armor tab, Accessories in the accessories tab, and the other stuff in the Others tab.

    Instead of 6 menus for each, they should all be in a singular menu.

    At least Wolf Marks uses the scrip interface, which shows how effective it can be for all the others I listed above.
    (3)

  2. #2
    Player
    Payadopa's Avatar
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    Payadopa Astraya
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    Spriggan
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    Conjurer Lv 71
    I agree. I hate it. haha
    Wish there was a toggle where it would only show gear for your current job (like all pieces combined). That alone would be great.
    (1)

  3. #3
    Player
    dspguy's Avatar
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    Aug 2013
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    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I'd like to see an option in system configuration where trivial confirmations were removed. I'm in a dungeon, do I want to click on this thing that will teleport me forward in the dungeon? Yes/No? How about assume "yes" and just take me there when I click on it. And if it is a mistake, I can click a portal thing to bring me back. When I select "Return" - don't ask me. Just start porting me. If it was a mistake, I can cancel it. If I fail to do so, it is a minor inconvenience until Return comes up again.

    These trivial confirmations are everywhere in the game. Make them optional. Keep in ones like "are you sure you want to trade 825 capped tomestones that took two weeks to accrue?" Keep confirmations for trading. Keep them for discarding items. Or maybe change it so unique/untradeable it will ask you to confirm. Have a setting for "no confirmations for non-unique items that are worth less than X gil."
    (4)

  4. #4
    Player
    Rongway's Avatar
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    Cyrillo Rongway
    World
    Hyperion
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    Black Mage Lv 100
    Quote Originally Posted by dspguy View Post
    I'd like to see an option in system configuration where trivial confirmations were removed. I'm in a dungeon, do I want to click on this thing that will teleport me forward in the dungeon? Yes/No? How about assume "yes" and just take me there when I click on it. And if it is a mistake, I can click a portal thing to bring me back. When I select "Return" - don't ask me. Just start porting me. If it was a mistake, I can cancel it. If I fail to do so, it is a minor inconvenience until Return comes up again.
    Offtopic, but important for highlighting how inconsistent the dev team is at UX, if not outright bad:

    The baffling thing is that there are some well implemented dungeon transporters where you just walk onto the magic circle and and you get transported. See the Antitower for example. But then other times it's a magic circle but there's a thing in the middle that you have to interact with. Even just asking if I want to activate it is unnecessary: just assume that if I step into the circle, I want to be transported. Like crossing a zone line. We don't need to be asked if we want to zone after we step over a zone line; why should we need to be asked if we want to activate a magic circle after we step into it? If clarity is really an issue, draw zone line dots around the border of the magic circle and call it good.
    (5)
    Last edited by Rongway; 12-25-2022 at 03:10 PM.

  5. #5
    Player
    dspguy's Avatar
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    Jain Farstrider
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    Leviathan
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    Marauder Lv 100
    Yeah, it was offtopic But it was sort of the point. There is much to be done within the UI still.
    (1)

  6. #6
    Player
    Brightamethyst's Avatar
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    Jenna Starsong
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    Goblin
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    Scholar Lv 100
    I'm guessing there's some sort of limit to how many items a single "shop" can sell, which is why they keep adding more and more categories.

    Gold Saucer Attendant
    <Prize Claim>

    Prize Exchange I
    Prize Exchange II
    Prize Exchange III
    Prize Exchange IV...
    (0)

  7. #7
    Player Kuroka's Avatar
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    Ulala Ula
    World
    Shiva
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    Reaper Lv 90
    Quote Originally Posted by Brightamethyst View Post
    I'm guessing there's some sort of limit to how many items a single "shop" can sell, which is why they keep adding more and more categories.

    Gold Saucer Attendant
    <Prize Claim>

    Prize Exchange I
    Prize Exchange II
    Prize Exchange III
    Prize Exchange IV...
    It took them literal years to sort those items in the first place...


    I... yes you are right but after how the ruined the crafter token npc... omg pls, just dont touch it...
    (1)

  8. #8
    Player
    Anvaire's Avatar
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    Rihan Nurarihyon
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    Phoenix
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    Summoner Lv 100
    Its probably to ensure the list isnt too long for controller players as we have to press down repeatedly, rather than just roll the middle mouse, I get it, its wierd but the tabs for different types does have its use
    (1)

  9. #9
    Player
    Zfz's Avatar
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    Celenir Istarkh
    World
    Atomos
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    Red Mage Lv 90
    They should really try out some alternative list designs for controllers.

    For example, making use of the analog stick by using 6-way radial lists that are layered.

    First layer: DoW1/DoW2/DoM/DoL/DoH/Others. You point to the direction of DoW, and it opens a second layer of radial list that goes WAR/PLD/DRK/GNB/SAM/MNK, and so on.

    I'm sure the FFXIV UI/UX design team knows how horrible those vendor UX are in this game. But after years all we get are insignificant band-aid solutions and no metion of proper overhauls. I see this not as a problem of the design team, but a problem with higher up management having the mentality of "if it works don't fix it" and not willing to give resources for an overhaul.

    They know full well they need a dedicated UX for controller combat, so the cross hotbar was born. They even gave controllers its own main menu. Why they think the same vendor UX is fine for both controller and mouse is beyond me.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    chordlessmelody's Avatar
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    Dec 2021
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    Ul'dah
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    Character
    Sorbet Vhen
    World
    Adamantoise
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    Dark Knight Lv 90
    good idea for this is just to add tabs on top of the shop menus, maybe? the scrip vendors do this well, i think
    (0)

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