maybe if they spent more time working on the game instead of doing these little videos they wouldn't have to delete content people paid forLet's take a different example then that doesn't have the same amount of baggage, Bungie.
Say what you want about Destiny 2 but they give you updates about the game every week (called This Week at Bungie), they talk about new additions, upcoming changes, community events, etc.
And when they plan to make major changes to the game they explain in detail what they're changing and why they're doing it. They absolutely get shit for some of the changes from Angry Gamers™ but it hasn't stopped them from doing it.![]()
*slow clap* you really got me there...except that has literally nothing to do with my point.
The removal of old content was also explained and while I find it just as baffling as pretty much everyone else that paid for the content back then that is a completely different discussion.
The entire point is that whether or not you like the changes they're making is irrelevant in this case. Just like I hate some decisions that CBU3 makes I also hate a lot of decisions that Bungie makes.
The difference is that one of them gives you a detailed explanation in advance on what they're changing, how the changes will look, why they're doing it and the thought process behind those changes...while the other does not.
Granted in 6.1 we finally got at least some explanations in the patch notes as to why they're making job changes in the first place, but it's not quite where it should be. Some of the most divisive changes are often dropped on players on patch day without a proper explanation.
Last edited by Absurdity; 01-08-2023 at 03:02 AM.
The 'explanations' are nice but they're nowhere near the level of detail I, and probably many others, were hoping for. We get 'Because Warrior is not dealing as much damage as it's counterparts, we have increased potency on its actions', whereas I'd hope for more like 'We have noticed that, while Warrior does very solid damage during it's burst windows, it's damage outside of those windows is lacking. As such, we have increased the potency on it's combo skills such as Storm's Eye and Maim. We believe this will help to increase it's damage during the downtime between burst opportunities, and will continue to monitor the data, and make additional changes if they are needed.'Granted in 6.1 we finally got at least some explanations in the patch notes as to why they're making job changes in the first place, but it's not quite where it should be. Some of the most divisive changes are often dropped on players on patch day without a proper explanation.
It'd also be nice if we saw reasoning why we DON'T see changes for certain classes. If MCH isn't getting buffed despite being so behind it's role counterparts, I would at least like to know why that's the case. And the 6 or so remaining MCH mains would probably like to know too
Honestly it will depend how it melds into gameplay and the 2min meta (boooo)
I suspect thats the purpose of the cookie cutter change - I am curious how Bulwark will effect stuff and our loss of Sheltron.
Paladin is not losing Shelltron, it will just be changed to flat % mitigation instead of block to avoid situations like DSR where it just didn't work because you're stunned during the buster or Abyssos where block simply does nothing against DoTs.
Bulwark will simply be an additional personal defensive cooldown that Paladin is currently lacking, in the same vein as Thrill of Battle, Oblation/Dark Mind and Camouflage.
Holy Sheltron will probably be changed to 15% damage reduction for 8 seconds instead of 100% block chance, in additional its other current effects. 5% less DR than blocking but we'll still be able to randomly block attacks on top of this.
Bulwark will likely just be similar to what Sheltron currently does, granting us 100% chance to block for 10 seconds with a 60-90 cooldown, granting 20% damage reduction against non-bleeds.
The numbers might be slightly different than from what I'm assuming.
Yes, because it requires Bungie's entire development team to create a short video.
Blizzard is really not a great exampleInstead, they get harassed for *not* providing the information. Or, the opposite happens and they harass them because they think that because Yoshida appears on PLL's and does what is effectively marketing for the upcoming patch, they are best buddies and stuff.
Ever wonder how Blizzard handles people on the internet being upset? They just ignore them.
them ignoring their players lead to 2 horrible expansions in a row
Let alone the SA charges that they bought their way out of last year
At this point blocking feels kind of outdated, I hope bulwark doesn't have anything really to do with "blocking" but it likely will, I'm just happy that at least PLD can feel like a stronger tank, At least if they keep both raid wides, niche skills like cover and clemency, with adding onto PLD's defensives I think the Job can be amazing as a good tank, pulling or being the "MT" on PLD would feel pretty good, a lot better then the tank that lost damage in SHB for holding aggro.
Makes me think if they're either going to remove some parts of PLD's kit (like passage) or they want PLD to do slightly less damage then GNB/DRK, I do think if they, buff PLD's defensives, great keep its great sustain, have the best or second damage, Still have two raid wides, it would be the best Tank at pretty much everything it wouldn't make much sense, the only reason why you wouldn't want to take a PLD is invul being the longest.
I think knowing some of the changes has confused me on what PLD's going to become, I personally don't mind PLD being like a small percent behind I don't even pick jobs for meta or DPS, I like PLD because it's fun, supportive and has great class identity.
Last edited by Rithy255; 01-08-2023 at 02:21 PM.
Wouldn't surprise me if they change POA to a circle effect around the PLD, and make it a traited upgrade of Veil, so POA would give 'Veil shield and 15% DR to allies', PLD having 2 raidwide mits has never mattered. Even back in SB when people wanted it over DRK, it wasn't cos it had 2 raidwide mits, it was because DRK had zero. It'd also free up a hotbar slot, which PLD is suffering for atm. They can also remove Shield Bash for that though (and probably will)
I personally don't think it needs changed, maybe combine a skill or two to further help button bloat but that's about it.
Just keep my Clemency heals strong like they are & don't take away any of the tools I have to get MP back is all I'm asking from the changes coming.
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