Quote Originally Posted by TheDustyOne View Post
If they wanted to remove the DoT and have the Goring combo mean something rather than just reducing it to a mere cooldown, one option I would've done would be to make it generate the new Divine Might buff, while Royal Authority > Atonement regenerates MP for Holy Spirit. At least that would've made sense and the 2 combos would compliment each other as Spender/Generator combos.
That's what I was saying, having Conf>Blade>Blade>Blade as a combo each 60s is a 10sec 'block', Fast>Riot>Goring>HS is a 10s 'block' that consumes MP, Fast>Riot>RA>Atone (one of them) is a 10s 'block' that regenerates MP. Stitch together a 60s loop out of 6 of these 'blocks' based on fight timings (default of 2 RA/3 Goring, extra MP requirement is covered by natural regen), bam job done. It'd still retain at least a tiny bit of optimization leeway, IE, you could know 'ah there's High Concept coming up, I can't hit the boss, I'll dump extra Goring>HS combos in advance, so I'm regenerating MP during the downtime instead of capping'. It wasn't exactly hard to come up with an idea like this either, but SE somehow managed to miss what I'd consider one of the most logical rework outcomes possible, in favour of... a pseudo 7step combo, Atonement STILL breaking your 123, and STILL having the weird unintuitive 'drop some Atonements from each loop lmao' noobtrap thing