Quote Originally Posted by moroarda View Post
people are complaining about the idea of WAR #3. Those are different complaints.
It's not going to be WAR #3. Both DRK and WAR run the same thing - They rely upon a gauge for their damaging abilities Fell Cleave and Bloodspiller(Shadow for DRK as well). PLD is different in that it relies upon a gauge for defensive cooldowns and reacts differently to tankbusters. If you're worried Req is going to be just doing a big hit, then yeah - it's been that way since Shadowbringers and SE doesn't want to change it. Big Number go BRRR and such. But the design of PLD isn't changing as much as people think. I understand how my reply can be portrayed as that, but people are always first to fear whenever SE touches a job due to past problems(DRK becoming a WAR clone in ShB, SAM losing Kaiten) without looking at things objectively. No matter what you do to a job, people are going to complain about tit or tat. That's a given at this point.

I feel like people's main worry is that with DoTs removed from the job, it's going to lose all semblance of what they expect to be complexity. DoTs on PLD weren't complex however; they were straight-forward, but screwed with its rotation due to the 63s rotation that PLD is notorious for when it comes to Atonement Drift. Most complaints about PLD before this change was announced was around how Skill Speed was a definitive issue next to Holy Spirit being 2.5 the entire time while your actual GCD was lower, thus causing your DoTs to also drift should FoF drift from the Raid Buff Window. The removal of DoTs is to remove the stress that DoTs are placing on PLD's rotation, and allowing them to more effectively apply their damage without being stuck within a strict time window to add in party buffs. With the change, I'd imagine we'd be using FoF as soon as it comes off CD than preparing a GCD for the buff itself.