Quote Originally Posted by HyperiusUltima View Post
I'm hoping they go with something like this to keep PLD's flexibility and expand upon it. Even if this is theorycrafting, it's a good idea since there is a thing as mechanical downtime. Whichever route they go, I'm looking forward to seeing it since this looks like a good change is coming.
If they go with exactly what I think it'll turn out as, I think I'd actually be rather satisfied with it, so I hope I'm fairly on the mark. The idea of having MP management as a core gameplay concept on the tank that has a Magic focused half of it's rotation seems like a good (and tbh obvious) design choice, and phases of 'you can't target boss' would actually benefit PLD in that regard, as MP restores over time, leading to less RA>Atones to restore MP and more Goring>HS to spend it, more damage. Just wish they'd do something about Clemency