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  1. #1
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    557
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Honestly it will depend how it melds into gameplay and the 2min meta (boooo)

    I suspect thats the purpose of the cookie cutter change - I am curious how Bulwark will effect stuff and our loss of Sheltron.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,193
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    Honestly it will depend how it melds into gameplay and the 2min meta (boooo)

    I suspect thats the purpose of the cookie cutter change - I am curious how Bulwark will effect stuff and our loss of Sheltron.
    Paladin is not losing Shelltron, it will just be changed to flat % mitigation instead of block to avoid situations like DSR where it just didn't work because you're stunned during the buster or Abyssos where block simply does nothing against DoTs.


    Bulwark will simply be an additional personal defensive cooldown that Paladin is currently lacking, in the same vein as Thrill of Battle, Oblation/Dark Mind and Camouflage.
    (1)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    The honestly didnt show much
    (1)

  4. #4
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Still a lot of unknowns until the patch drops so idk. Is Goring Blade going to get a damage up effect like Storm's Eye now or are they gonna try something else with it since they're not outright removing it?

    Divine Might I'm guessing will stack and you'll gain it from doing Royal Authority/Goring Blade, which means you'll end up saving them for burst windows.

    Also the additional new (or old I guess) defensive will be nice, I bet they'll put a 10% on it as well a la Camouflage.
    (0)

  5. #5
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    The changes sound... fine I guess? The part that appeals to me is being able to insert ranged spells into the rotation at arbitrary points to avoid downtime, though I guess that hardly matters if melee downtime isn't a thing in boss design anymore. Moving sheltron to being a damage reduction rather than block is also clearly necessary and good. Not thrilled about the class being yet another standard builder/spender for the exact same burst phase as everyone else but it's retaining the ranged spellcasting, which is the important part IMO.

    If I ever return to raiding it'll probably be as PLD.
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    to me it sounds like holy spirit is cartridge combo with no continuation and Goring blade is storms eye
    hard to say
    (1)

  7. #7
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I wanna play the reworked PLD first before I make a Judgement.. I also looked that the announced Kaiten Removal in that Live Letter and thought like "..okay?" and then the 6.1 Patch Day turned out to be the worst day in my FFXIV Samurai playing Life.

    currently the Clunk of the Paladin I see is that you can't have the Goring Blade DoT and the Blade of Valor DoT up at the same time, imo that would be cool. So we can't have it.
    (1)
    Last edited by RyuuZero; 12-24-2022 at 01:09 AM.

  8. #8
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,610
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I actually suspect, if they are adding Bulwark back, they will remove something to make it fit. A strong contender would be Cover. However, it would also depend on what other things get changed. Is FoF going? then they wouldn't need to etc.

    There is also something to consider in regards to the Enhanced Holy Spirit. There are 2 things to consider. It is either going to be buff that doesn't stack, meaning you have to use it before you finish your next combo, or, it does stack. Now, the interesting thing to consider in this case is the fact all buffs that used to work like that have since moved to the job gauges. Considering the slide doesn't specify that it is a buff, just that you get Divine Might, it could mean this is either another gauge for the PLD separate from Oath, or, Oath has been reworked into Divine Might. That then leads into a myriad of possibilities. One thing to note however, MP. Does casting Holy Spirit actually cost MP to use? or do you automatically use the 'Divine Might' on your next cast/s? Even then, where would Requiescat fit into it all? We would still need a 60 second action to help align everything up and aid in planning. Does it just allow the use of the Confiteor combo, or is Confiteor now on it's own 60 second cooldown?

    There is a whole rabbit hole we can go down but there isn't enough information to go off of to make an informed decision as to how the rotation would work. Goring losing its DoT means it is going to have some other buff/debuff attached to it so that it will actually see use, so that is another thing to consider.
    (0)

  9. #9
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    473
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Nah Cover should stay since it's a Utility that fits the Job's Identity.. though Cover shouldn't have a Gauge Requirement.. and if it should have a Gauge Requirement then it should not have a Cool Down, either or, not both
    (2)

  10. #10
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,095
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    I actually suspect, if they are adding Bulwark back, they will remove something to make it fit. A strong contender would be Cover. However, it would also depend on what other things get changed. Is FoF going? then they wouldn't need to etc.

    There is also something to consider in regards to the Enhanced Holy Spirit. There are 2 things to consider. It is either going to be buff that doesn't stack, meaning you have to use it before you finish your next combo, or, it does stack. Now, the interesting thing to consider in this case is the fact all buffs that used to work like that have since moved to the job gauges. Considering the slide doesn't specify that it is a buff, just that you get Divine Might, it could mean this is either another gauge for the PLD separate from Oath, or, Oath has been reworked into Divine Might. That then leads into a myriad of possibilities. One thing to note however, MP. Does casting Holy Spirit actually cost MP to use? or do you automatically use the 'Divine Might' on your next cast/s? Even then, where would Requiescat fit into it all? We would still need a 60 second action to help align everything up and aid in planning. Does it just allow the use of the Confiteor combo, or is Confiteor now on it's own 60 second cooldown?

    There is a whole rabbit hole we can go down but there isn't enough information to go off of to make an informed decision as to how the rotation would work. Goring losing its DoT means it is going to have some other buff/debuff attached to it so that it will actually see use, so that is another thing to consider.
    Actually if Holy Shelltron is just a mitigation, wouldn't it make sense to remove intervention? right now it sort of acts like your "holy shelltron for a friend" ability, now obviously they should make it so Holyshelltrons can be used back to back (Like give it 1-2sec cd, so you don't accidently double tap it on yourself) so you can still use it on both you and the other tank.
    (0)

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