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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    Possible to combine the City States?

    .............
    (6)
    Last edited by EnigmaticDodo; 03-25-2023 at 04:28 AM.

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Im honestly hoping we do see this actually happening come either 7.0 or beyond.
    (5)

  3. #3
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    That's been a rumor floating around for a while.
    (0)

  4. #4
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    It’s a good idea;

    There is often a bit of disconnect in certain zones when you can see the other (looking down on Limsa’s plaza, or into the markets of Ul’dah aregood examples).

    It would be nice to see actual activity in what is generally a very active part of town.
    (0)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,270
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Considering 1.0 had exactly that and it failed miserably - all that wasted space resulted in stretched server resources whenever there was even a remotely large amount of players gathered in the one spot, and thus severe lag in all three cities, and Ul'dah in particular was so bad it broke the Inn (the laggy large city zones was a major complaint of 1.0), thus the cities were split into two in ARR as part of the redesign. And I actually like the smaller cities, at least I don't have to run down those goddessawful long empty corridors between areas in each city that 1.0 had.

    Thus despite the rumours, I doubt SE are going to do much of a change to this if any.
    (10)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. 12-23-2022 01:22 PM

  7. #7
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    I also vaguely recall reading that the zones don't actually fit with each other. Like, the aetheryte in Limsa isn't where you'd see it from the upper decks and stuff like that.
    (4)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,357
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It looks to me like a lot of ARR city states and many of the surrounding areas are actually one giant zone split on purpose to separate resources. We could make the same argument with Upper La Noscea and Outer La Noscea.

    To merge them they would probably have to go back and modify thousands of npcs and quests that take place in the city states so that they happen in the unified area and a lot of other information like that would have to be combined as well. So it's not very likely.

    The areas are bigger now, but when the game released it supported PS3 and lower specs. It might still be worth being this way because ARR are the first areas new players set foot in and therefore can be the most busy.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It looks to me like a lot of ARR city states and many of the surrounding areas are actually one giant zone split on purpose to separate resources. We could make the same argument with Upper La Noscea and Outer La Noscea.

    To merge them they would probably have to go back and modify thousands of npcs and quests that take place in the city states so that they happen in the unified area and a lot of other information like that would have to be combined as well. So it's not very likely.

    The areas are bigger now, but when the game released it supported PS3 and lower specs. It might still be worth being this way because ARR are the first areas new players set foot in and therefore can be the most busy.
    This was the case in 1.0; one of their big touted features was no loading (but longish walk tunnels/bridges)…. Most of the 2.0 zones could theoretically be put back together, but it might be a headache to do now since shared variables etc would need to be reworked.
    (2)

  10. #10
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    838
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    pass. the larger the maps have gotten, the more barren they've felt. se would probably remove loads of environmental npcs that make the earlier cities relatively feel like people actually live there to keep it under the hardcapped entity limit or w/e if they combined the zones. shb and ew cities feel more like set pieces than they do cities.
    (8)

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