Maybe they just shouldn't play what they don't like?The more you guys start spewing bad ideas and stripping the mode to just 1v1 teams.
How about just say what you mean, just get rid if pvp. Then nobody can win nor lose. Or better yet lets just get rid of FFXIV entirely. Nobody can win or lose if theres no game to play lol![]()
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Hell no, the most fun match I had this month was one I came in third place. There are some dynamic that 1v1 doesn't have.
The team I was on got camped hard by Red team that have a couple DK/DRG/AST/SMN team that just go around and wiping everyone. The point gap was ~600 and it felt like the team was falling apart. Then someone made a rally cry: I don't care about wining anymore, but Red must die. And the whole alliance answered. We rolled hard into Red without a care, and tried to make they lose most of their contest against the other team. At the end we barely helped the other team edge them out, and a lot of celebrate as if we won even though we were first.
No doubt the hardcore PvP gonna say that's loser mentality, but IDGAF. I play hard (most of the match I usually have BH4 or 5, and on average die maybe once or twice at most), but I also play for fun. While admittedly there are the occasional frustration, the current frontline is the duty I play the second most only after savage raid because of the majority of the time I enjoy it a lot.
Edit: oh yeah, forgot to mention. The one who made the rallying cry ...was me.
Last edited by Raven2014; 12-25-2022 at 08:04 AM.
This is how PVP dies again. This would absolutely DESTROY queues. Frontline would be DEAD dead. I always play to win, but there's a 66% chance of losing no matter what. If there wasn't an XP bonus, why would I queue every day?Absolutely no...
In pvp there is two things you win... or you lose...
Is that difficult to understand?
And also I would not mind to turn it all down to 16v16v16 or 8v8v8 instead if that mean the freeloaders vanish from gameplay due to severe reduced rewards for not winning.
The only thing I'm going to agree is to reduce the number of players participating ;; 72 players is just too much. I don't know what's the magic number though.
This is quite possibly one of the most beautiful FL anecdote I've read.Hell no, the most fun match I had this month was one I came in third place. There are some dynamic that 1v1 doesn't have.
The team I was on got camped hard by Red team that have a couple DK/DRG/AST/SMN team that just go around and wiping everyone. The point gap was ~600 and it felt like the team was falling apart. Then someone made a rally cry: I don't care about wining anymore, but Red must die. And the whole alliance answered. We rolled hard into Red without a care, and tried to make they lose most of their contest against the other team. At the end we barely helped the other team edge them out, and a lot of celebrate as if we won even though we were first.
No doubt the hardcore PvP gonna say that's loser mentality, but IDGAF. I play hard (most of the match I usually have BH4 or 5, and on average die maybe once or twice at most), but I also play for fun. While admittedly there are the occasional frustration, the current frontline is the duty I play the second most only after savage raid because of the majority of the time I enjoy it a lot.
Edit: oh yeah, forgot to mention. The one who made the rallying cry ...was me.
Indeed, I think this is the beauty of 1 vs 1 vs 1. There's always the outside force that's ready to ride the momentum, or shift the tide of battle. It's not fun to be in your team's position and denied of any way out of that, people would just throw the game even harder to end the game faster. I had several similar occasion like your story and hot damn, ain't they are one of the most satisfying FL moments. Few times we ended up winning but that was probably quite far from what we first expected since we just wanted to make X team pay for their earlier roflstomping.
If you want to win more in FL, you have to actively put in the effort to win. You can't just show up and try to carry and hope the rest of your alliance knows the right thing to do to win. No amount of changing rewards or removing 3rd place is going to help you win more. FL is literally ALL amount morale. And if you don't know how to motivate others to win a game, you are leaving it all up to luck.
The skill of winning FL is not about how well you press your buttons. It's about how well you can lead 23 other people. There is no other method.
Accept not even this is surefire.If you want to win more in FL, you have to actively put in the effort to win. You can't just show up and try to carry and hope the rest of your alliance knows the right thing to do to win. No amount of changing rewards or removing 3rd place is going to help you win more. FL is literally ALL amount morale. And if you don't know how to motivate others to win a game, you are leaving it all up to luck.
The skill of winning FL is not about how well you press your buttons. It's about how well you can lead 23 other people. There is no other method.
Tactics n the like died when SE killed off 8 man premades due to people complaining
Premade had nothing to do with tactic, just unfair advantage.
Killing 8 man premade was one of the best decision they did, and thanks god they listened.
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