and braindead moogle tomesYes *now* but that is only because of the reward changes. If they never added exp rewards to the frontlines roulette it would still be a completely dead queue regardless of gameplay changes. The majority of people that play XIV simply don't like pvp and only queue into frontlines for an easy half a bar of exp.
This could actually work out really well. Teams that fall behind would have players drop out. Winning team would quickly steam roll and end the match faster that these drawn out painful matches we have now.
Fully support.
People act like no one PvPed before exp was added. We had more pops with no exp and 24 mans vs 72 mans. Instead of asking to remove third place, should ask for them to tweak it down to two teams. If they reworked frontlines to match rival wings they could add rival wings into the roulette. That makes so much more sense then punishing some "random" team.
Because the losers are the content in pvp. In the same way the ai monsters in dungeons are the content. You want people to actually PARTICIPATE do you can play at all.
THAT IS WHY YOU GIVE THEM JUST ENOUGH OF A REWARD JUST FOR SHOWING UP SO THE RISK OF LOSING ISN'T SO BIG THAT THEY DON'T SHOW UP AT ALL.
If you don't throw them a bone you spend 5 hours waiting for the roulette to fill up ya dingus.
72 player matches were rare. They had to shrink the maps and create a 24 player version because the queue never had enough for 72 player maps and even then the queues were over an hour long. Its not that *no one* pvp'd, its just that the queue was more or less dead and you had to organize pvp outside of the game to get it to pop and only events ever got frontlines to pop frequently before it quickly died out. Adding exp to the roulette is straight up the only reason frontline matches exist in the manner they do now.People act like no one PvPed before exp was added. We had more pops with no exp and 24 mans vs 72 mans. Instead of asking to remove third place, should ask for them to tweak it down to two teams. If they reworked frontlines to match rival wings they could add rival wings into the roulette. That makes so much more sense then punishing some "random" team.
People act like no one PvPed before exp was added. We had more pops with no exp and 24 mans vs 72 mans. Instead of asking to remove third place, should ask for them to tweak it down to two teams. If they reworked frontlines to match rival wings they could add rival wings into the roulette. That makes so much more sense then punishing some "random" team.
If you want to be technical then sure, it's not really dead as in the sense SOME still played them. But ouside of a PvP event, it's usually take 30min + for it to pop, and I had many times cancel the queue after waiting for 45-50min. When the queue were like that, it might as well be dead.
The fact that 24mans exists is the proof the queue was dead. I never want to play 24mans frontline ever again.
I'm all for removing 3rd place, but I would simply remove the 3rd faction. Your grand company literally doesn't matter anymore since you just get placed into a random one anyway and the 3 faction system in frontlines was a god awful idea to begin with.
At this point make 1v1 teams, no point on screwing the 3rd place.
And it won't help people at all with that suggestion anyway, play Rival Wings and even with some exp etc reward people will just gladly throw the moment they see losing.
And another thing, not everybody even cares about the post game rewards, mostly achievements or leaderboards so they HAVE TO get 1st place or it will be considered a waste of time by default.
The more you guys start spewing bad ideas and stripping the mode to just 1v1 teams.
How about just say what you mean, just get rid if pvp. Then nobody can win nor lose. Or better yet lets just get rid of FFXIV entirely. Nobody can win or lose if theres no game to play lol
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