Quote Originally Posted by Ransu View Post
Then play the mode where your direct play can have an impact? Ya know, the one with a competitive queue? Maybe then the queue wouldn't die so quickly, but realistically people want to "win" but to do so with minimal effort. Expecting a casual mode like frontlines where there are 24 players on your team running around to coordinate well is a pretty wild pipe dream in a purely pug environment (make a premade if you want consistency). You'll sometimes get people to pay attention to chat pings, but a mode with 72 players is going to have an extremely wild mix of skill levels. Punishing players in a casual mode for coming in 3rd place is more likely to make them either not queue or go off somewhere and screw around even more in the match when they realize they wont get 1st or 2nd place. Its going to have the opposite of what either you or OP want.
I don't expect anything will change. I would like to see something change but I assume things will continue as they have since frontline was added to the game. I don't personally enjoy CC so that isn't an option for me. I will continue to queue regardless is the point. I just added my 2 cents to the discussion.