In pvp there is only you win or lose, remove 3rd place entirely from the system.
So you come in second, also reduce the xp and marks by 80% or something down those lines.
In pvp there is only you win or lose, remove 3rd place entirely from the system.
So you come in second, also reduce the xp and marks by 80% or something down those lines.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
Do you want to kill PvP? Because that is how you would help kill PvP.
Do you know how death Frontline was before it became a viable mean of lvling? It was originally similar to what you said at one time, and you would be lucky if the queue pop in less than 15min, and it usually took 30min or more. So long queue time + shit reward = it was dead and then it was buried. There are a reason why the reward is buff to what it is now.
I think people have this mistaken assumption that "I kept losing because people are not fighting to win" and thus they think pushing people to win will somehow improve their chance ... But like ... it's simply a statistic issue regardless of how others are playing. If a person claim they keep losing due to their teammate not playing hard enough or just there for the daily EXP, I would ask if they're realize the queue are random, which mean. If you team doesn't want to play to win, than there is an equal likely chance the 2 other teams also consist of the same type of players.
Like every bad or problem you perceive with your team also apply to the other team. For those who think "lazy" players is a problem, I should remind you that's a problem that both work for you as much as against you.
I had played around thousand of matches, and looking at the statistic it's really is a 1:1:1 ratio between 1st, 2nd, 3rd place.
Last edited by Raven2014; 12-23-2022 at 10:56 AM.
Its frontlines...it aint that serious.
Then play the mode where your direct play can have an impact? Ya know, the one with a competitive queue? Maybe then the queue wouldn't die so quickly, but realistically people want to "win" but to do so with minimal effort. Expecting a casual mode like frontlines where there are 24 players on your team running around to coordinate well is a pretty wild pipe dream in a purely pug environment (make a premade if you want consistency). You'll sometimes get people to pay attention to chat pings, but a mode with 72 players is going to have an extremely wild mix of skill levels. Punishing players in a casual mode for coming in 3rd place is more likely to make them either not queue or go off somewhere and screw around even more in the match when they realize they wont get 1st or 2nd place. Its going to have the opposite of what either you or OP want.
I don't expect anything will change. I would like to see something change but I assume things will continue as they have since frontline was added to the game. I don't personally enjoy CC so that isn't an option for me. I will continue to queue regardless is the point. I just added my 2 cents to the discussion.Then play the mode where your direct play can have an impact? Ya know, the one with a competitive queue? Maybe then the queue wouldn't die so quickly, but realistically people want to "win" but to do so with minimal effort. Expecting a casual mode like frontlines where there are 24 players on your team running around to coordinate well is a pretty wild pipe dream in a purely pug environment (make a premade if you want consistency). You'll sometimes get people to pay attention to chat pings, but a mode with 72 players is going to have an extremely wild mix of skill levels. Punishing players in a casual mode for coming in 3rd place is more likely to make them either not queue or go off somewhere and screw around even more in the match when they realize they wont get 1st or 2nd place. Its going to have the opposite of what either you or OP want.
Sentiment and logic dont mix well. You may want to encourage to win but killing off exp gain for losing (because there will be losers obviously) is such a bad move that itll kill off frontlines.
Nobody wants to risk having their time wasted
Yeah, it's bad enough chasing the mounts and having time wasted. There's no need to punish people further for something that's not their fault.
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