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  1. #1
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Fights to boring for whm.

    Should be too boring, but i cant fix... asfar as I know.

    Does anyone miss having more things to do like it was in FF11? Not really asking for what it was in FF11... I would want more than that in fights.

    poisona/blindna/paralyna/silena/viruna/cursna/stona/erase/protect/shell, Though some of these may be in 2.0, I kind of doubt it.

    The idea that you can now dodge abilities say on Coincounter is amazing compaired to just building a very good pdt set and taking less damage but guaranteed damage. The part I hate is if you have a good tank who can avoid basically every TP move, its very boring, I find myself nuking so much I near blm damage as a whm.

    I think I would rather them to stop combining spells and give us more to worry about.

    Esuna - combines poisona/paralyna/silena/viruna/cursna/blindna/stona/erase
    Protect - combines protect/shell
    Barspells - dont even exist D:

    Its so simplified its just... boring, im sure im alone on this... but yeah.

    Anyway, I really do like the ability to be able to physically dodge attacks, that needs to stay, mobs just need direct damaging attacks or aoe poisons or something that will keep the whm busy (so im not nearlly matched in nuking as a blm), its to the point that im actually trying to get our slightly worse tanks in dungeon runs so I can cure some.
    (9)
    Last edited by Jeronlmo; 10-13-2012 at 02:29 AM.