Quote Originally Posted by Rongway View Post
Addersting does not increase DPS directly; it only increases mobility. An additional three free movement GCDs per minute would be a mobility increase of 120%. These would make mechanics obnoxiously easy to handle on sage while having only a marginal effect on DPS as sage is already mobile enough to handle most movement requirements losslessly. Overcapping Addersgall and forfeiting potential Adderstings would still not be a significant loss in single target contexts.
I think changing Addersting from a glorified Ruin II into an actual aspect of your rotation would be a massive improvement on SGE's gameplay. Obviously how Addersting is obtained needs to be taken into consideration for this direction, but that is literally my number 1 desired change come 7.0, and not just in terms of gameplay changes. I want to see Addersting be a DPS tool that's a consistent part of SGE's gameplay more than any piece of content, any new QoL improvements, any story aspect, any Final Fantasy references--that is what I ache to see more than anything else.

If that does end up being the case, I think a good trade-off for SGE being highly mobile is allowing it to be more complex and a little challenging to play correctly, not unlike how GNB has a tricky time positioning bosses while maintaining its rotation.