Thanks for your reply! I went through your shill and thought it quite interesting. I'll comment on there with any lengthy thoughts though and will keep this focused on your response.
Rhizomata: Valid. Another option would be buffing our current addersgall abilities by 10% and giving us one free use. Thoughts?
Pneuma: You're completely right, but if the party doesn't need major healing for a long period of time the ability just gathers dust which is what I'm trying to eliminate the best I can. Being forced to use it in burst windows though would remove it's intended use (the fat heal) so what do you think could be added to improve the amount of situations the ability is beneficial in?
Eukrasian Dykrasia: Valid point on the wording, but that could be fixed with replacing the ability at a certain level as done with WHM's Stone - Glare. Eukrasian Phlegma was an idea I was seeing before, but that would remove the need to use Eukrasian Dosis as Eukrasian Phlegma would be better in every way. Nerfing Phlegma Eukrasian's damage to the point where that wouldn't be the case would make Phlegma lose the purpose that it serves in SGE's toolkit and there isn't anything currently that could take its place.
Pepsis: We do have a single target Phlegma called Phlegma lol. Toxicon for single target was more what I was thinking of adding.
Soteria: Valid thoughts, honestly. Not much to add.
Addersting: The animation change is actually preferred on my end. I like the giant lasers, and thought the original was very lackluster due to the quiet sfx. SGE sfx in general lack oomph though (looking at you, Pneuma) so I'd love to see some attention given to that aspect. Having the choice for different animations is valid though as it's all personal preference. Having it shorten the cast time on Phlegma is interesting. I saw that idea prior as well, but it would still be a dps loss (though much less so). More ways to generate Addersting would fix that for the most part, so maybe combine your idea with mine, generate Addersting with Haima, Panhaima, Holos, and Eukrasian Diagnosis, then on use of Toxicon generate one stack of a new gauge, and at three stacks you can cast a Phlegma without using up a stack like a combination of DRK's TBN (On TBN break you can use Flood/Edge of Shadow for free) and Ninja's free Mudra ability.
As said before, I'll give my thoughts on your idea for healers/SGE on your post and won't focus on it here. I'm in agreement with you on the statement "SGE heals by doing damage". One thing I'll add, SGE technically heals by doing damage, but 170 potency heal is basically kissing a broken leg to make it feel better. Nice thought, but it doesn't heal enough to really notice in a practical situation where healing is needed.

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