If that was the case then why do they allow it after PVP matches, hm?
This basically.
PvP players are the most toxic group of players in any game, and yet there is.. no toxicity from the endgame screen.
It will change nothing in the Raiding scene.. as those people already 3rd party their statistics on every fight, as seen by 99% of the high end raiders in the game (Before and after the 3rd party crackdown).
Nothing will change, other than casual players realizing they are doing things wrong and might want to improve without breaking ToS.
Yeah, the hype train brought in a lot of newcomers to the series, and boy do they hate getting invaded. Not the "ah hell, another invader" level of hate, but near foaming from the mouth levels of angy.
Like, I'm sorry XxKirito420xX, but someone has to teach you to level vigor somehow, and since it won't be your two max-level phantoms chaperoning you through the entire game, it's gotta be me and my .50 cal Bolt of Gransax from offscreen. Them's the breaks buddy.
Stat padders will exist sure, but I think the real issue is that if we ever get meters or stats like this, then it needs to be incredibly detailed.
I need to be able to see what abilities were used, when they were used. Damage charts, and so forth. All of which that you can do with certain plugins... but that point is, with that much information you can clearly look at someone who isn't pulling their weight and tell them that, with no excuses.
Right now everything that happens in content outside of endgame savage/ex/unreal ends up being hearsay. For example you might know for a fact that a tank never used a single mitigation throughout the whole dungeon, but unless others were paying attention and know what to look for, how do you confront them with this?
As long as it generates a log like ACT does that we can break down and look through. The most useful thing of ACT is the logs it generates. You can't improve or really know what those numbers mean with out going through the logs. You can stare at the meter all you want during a fight but you can't hit a magically button that fixes your mistakes. You can look at a number after the fight but you can't do much with knowing that number. Only once you can break down the log and look through everything from the fight and see where you can improve does any of this matters.
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