Let's just say that your sentence implied the Feature existed in game. If it did exist as a Feature, there would be an excuse to mention the numbers to other players, or to demand to see them.
Your performance isnt just your business, it affects everyone you group up with. So I think we should all try our best.![]()
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Honestly I like this idea but only implement this in a content where enrage exists.
This game’s difficulty revolves around having the dps check yet this game offers no real way to see whether your performance meets the expectations (striking dummies are literal joke). There are people who got carried to clear but don’t realize they are out-dpsed by tanks.
The only issue is that you can only see it after content is cleared so people stuck in enrage would still have no idea they are dragging the team down.
Keep this out in normal content so casual players can still enjoy the game without being worried about their numbers.
Honestly, no..,
with my time in ranked..,
you can easily tell that the scoreboard matters not..,
Doesn't even matter any more if you add or remove more statistics.
I've been in matches were I as a BLM have gotten the most kills/ko in both teams.., as well as in matches were I got no kills/ko but many assists. many deaths, but many assists and kills/ko.
and some losses with the least amount of deaths.
Deaths/KO do not Hold the team back.
It's how, when, and why you KO/die.
you can have a run were you have no deaths, compete for highest kills, and still lose.
<I've even seen, and still remember some Quick chat spammers mark me with ignore despite the fact every time I'm matched onto their side, always ends in a loss for me. and other matches were it's a close match, but it just wasn't gonna cut it, with the occasional comeback win>
It would add nothing to the game but more potential tension.<potential I say, cause the majority of players know enough to measure themselves. though there are some who just idle at the end.., We See You.., some who ditch at a loss/before declared loss. or those who may leave accidentally before defeat is declared-being a more rare type->
[Like many things in the game that could cause tension and conflict if added. Like Chat bubbles. way to make a marker to target people you don't agree with<if they decide to do it, have an option if someone in content has it off, it doesn't work for all in the duty.>]
What could make sense and help, is for Variant Dungeons, at the end if the duty it's noted which variables and paths you've taken, but at that point it removes some of the self discovery if some of the variables are show.
unless it's something you manage for you alone.
I think the sole reason why it seems ok to show the numbers with pvp at the end is because:
1. PvP team matches arent made up of pre-mades, so no player is barring the other in joining in a match
2. Limited communication with CC. Obviously not the case with Frontlines but theres little to no room for players to discuss their parses amongst each other (because youre not in a group you formed) and the group automatically disbands after the match is done.
Because of these regulated factors, the result numbers actually work how they should.
I've been in matches were I as a BLM have gotten the most kills/ko in both teams.., as well as in matches were I got no kills/ko but many assists. many deaths, but many assists and kills/ko.
and some losses with the least amount of deaths.
Deaths/KO do not Hold the team back.
It's how, when, and why you KO/die.
you can have a run were you have no deaths, compete for highest kills, and still lose.
<I've even seen, and still remember some Quick chat spammers mark me with ignore despite the fact every time I'm matched onto their side, always ends in a loss for me. and other matches were it's a close match, but it just wasn't gonna cut it, with the occasional comeback win>
It would add nothing to the game but more potential tension.<potential I say, cause the majority of players know enough to measure themselves. though there are some who just idle at the end.., We See You.., some who ditch at a loss/before declared loss. or those who may leave accidentally before defeat is declared-being a more rare type->
You are exactly like Professor Yinny on the forums, but like worse because you're trying to defend yourself harder. There are two reasons to be marked with 'Target to ignore'. Either you're an absolute horrible player or you get targeted by a player who marks you back as retaliation for marking them with target to ignore. You're the first reason.
The fact that you told me us that you have a history of getting marked with target to ignore just gives it away. You have a history of being an anchor to the team, and the people who through the match before the match has been decided, are the people who have previously had you on their team and they know that they don't want to put in the effort in. Now are they in the wrong? Yes. I hate it when people throw. But this also happens to me sometimes where I've had the same horrid player in my team several times in a row, that I pretty much just leave the game, take the 30 minute penalty, and just play a round of Vampire Survivors to cool off a bit.
You say Deaths/KO do not hold the team back, but then you contradict yourself by stating "It's how, when, and why you KO/die." I agree with that that statement, because the
How: You were not using your recuperate, purify or even guard.
When: Died at the very start of the fight and did absolutely nothing.
Why: You're bad.
Thus, staggering the team and could starting them off at a major disadvantage that unless they're god tier players, that have no choice but to retreat.
Common sense goes a long way in this game. But when you have a history to dying to stupid crap. You will be marked with target to ignore. And no, just because you've got a couple games where you luckily had players carrying you against a bunch of clowns who can't press buttons in the enemy team, doesn't mean you're half-decent. Sorry. Practice more, please.
Last edited by Edelgarde; 12-22-2022 at 06:07 PM.
It's nice to have a frame of reference on how you're doing, like being able to see if you did better than usual or not
Though I guess wanting to improve your performance isn't very popular around here.
For PVE I guess they could only show you your stats only, and compare it to some kind of average? It'd be a start I suppose. Either way let's not pretend we need numbers to tell if someone is bad at the game or not, not that it matters since the TOS was made with paper thin skinned ppl in mind, so you hardly see people being called out.
Gard, turn off your PC man. It's time to go outside.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.