Quote Originally Posted by True-to-Caesar View Post
This isn’t PvE

You’re not supposed to «aggro» groups and say it’s fine. As a matter of fact Paladin is busted and way too tanky in PvP to the point it’s literally the last in target priority in most cases because it’s a waste of time.

What you’re supposed to do is get in and retreat at key points, nodes, crystals, etc.

Your complain is also void, because there is already a stun DR. What bothers you is that you get chained crowd controlled (silence, pigmorph etc.) when going in the middle of a zerg. DUH.

Like are you really surprised? It happens to everyone, all the other tanks, dps and healers. Consider yourself lucky you can stall for a bit longer since that’s your purpose at key locations.

Don’t stray on your own doing nothing valuable to the team, dying can help if you actually made a team lose time trying to capture a node. If you want to come out on top, pick your fights carefully and know when to retreat. You can easily do that with a paladin.

Being a tank doesn’t absolve you from making tactical decisions. Whole point of tanks is to have the enemy team waste time on you so your team can catch up, and have the enemies waste big offensive attacks on you because you can resist better (especially as paladin).
I'm pretty sure everyone is aware of the difference of PVP and PVE, PLD is not tanky at all, after 6.1 all the roles are in name only and are just pseudo roles, aside from GNB maybe but most of the "tanks" arent tanky , the reason PLD is low priority is because it does little to no damage and is easily killable, as for what anyone is supposed to do when playing PLD is entirely up to the player, some play aggressively with PLD others are more supportive, or take the distraction tactic (which can be solo i.e taking enemy bases), simply due to the fact that PLD is heavily reliant on team composition, theres a myriad of ways to play PLD much like every other class, and again invoking "the whole point of tanks is to have the enemy waste time on you" is irrelevant when DPS classes can achieve the same outcome