Quote Originally Posted by defpointt View Post
Playing as a PLD in frontlines and protecting my team means tank always in front taking all the damage is possible. Switching between Guard and Holy Sheltron skills while taking not much of a damage then you might get under heavy fire and enabling Limit Break Phalanx to survive and get away from the troubles but... you can't cause lot of enemy players just stun you for all these 10 seconds of your Limit Break and then you die. You can't run, can't heal with Recuperate... nothing you can do but watch your character condemned to die. Purify skill is just a joke in this type of situations and it means playing as melee in frontlines is pretty risky and worthless, especially after healer's nerf that they can't really support you.
Maybe it would be better to add an over-stun resistance that will automatically work if you have too long stun on your character and will longs at least 3 secs. And no, not only on tanks but on all jobs.
Whatcha gonna do about dear SE?
As much as I want 5.1 version of CC DR to come back, this won't happen in 6.1 because they gave an ultimate to Bard: The Warden's Paeon
The Paeon will enable someone is not able to get crowd control at all if Bard user is smart.
This is also main reason we are seeing a lot of animation lock moves that can not be remove by Purify.
Inf your next Frontline, you can ask a Bard to always cast Paeon on you and see how OP it is.