There are many circumstances in which being CC chained is incredibly hard to avoid.
Some jobs are supposed to jog up to the front of the team and take the brunt of enemy offensives, like PLD and DRK. I'm not talking about mindlessly charging headfirst in and dying mind you, but someone has to be the first to go in, and that is usually the tank's job. Other jobs also have to go into melee to use some of their abilities. Dancers are basically a ranged/melee hybrid, machinist must occasionally point-blank shoot their bio blaster to access the rest of the useful portion of their kit, scholars need to get super close to use mummification, AST wants to include as many enemy targets as possible with Macrocosmos and their LB and so on. And even as most ranged jobs, if you are within range of the enemy, they are also within range of you and can capitalize on that. A discerning enemy team can immediately lock down a hapless victim with a barrage of irresistible pulls, unpurifiable CC like imps and purify-ignoring LBs, and then follow up with more conventional CC while they tear the tank to shreds. I've been on the receiving end of 3 WHM imp casts in a row. There is literally no way to deal with that situation when you find yourself in it, you just have to try to avoid it.
Even strategic and clever use of purify and guard can end up not doing much, as several LBs go through or dispel guard, and I've experienced more than once that a chain of WARs and DRKs can yank you 50 yalms back and well into the middle of their zerg before you have time to even blink, just the result of being within a single WAR's reach for half a second.
This isn't to say this happens so often that it's something ruinous to cry and scream about, if it happens it simply happens, and it doesn't work all the time. I see plenty of people escaping such fates, especially DRKs who have a habit of waltzing straight into the densest enemy throngs with their LB up, and even after the LB runs out manage to waltz right back out using a combination of purify immunity, guard, and spamming their potions.
But you can legit be an incredibly careful player who does everything 'correct' and still get pulled into an inescapable CC hell with zero chance to have any input in the situation once it happens. To deny that it can ever happen is pretty dishonest.
With enough practice, you can more reliably avoid such situations of course. I have a way higher survival rate now than when I started, and generally manage to build battle high pretty consistently unless our team is getting steamrolled anyway, with some variation depending on which job I play. After a while you learn to gauge how the ebb and flow of a clash is going, and start pushing and diving in when the enemy hesitates or gets properly pressured. But well, the pressure has to come from somewhere, and someone always has to be within range of your enemy. Those may or not be chosen to be the unfortunate ones who have to sit and stare at their character doing nothing for 10 sec before inevitable death.


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