If they add stun resistance they better remove the extra damage reduction people have in Frontlines then. It already takes way too much focus to kill some of the Jobs when they have everything up and unused.
If they add stun resistance they better remove the extra damage reduction people have in Frontlines then. It already takes way too much focus to kill some of the Jobs when they have everything up and unused.
This is exactly the change they should make. The gross amount of crowd control in Frontline's current state makes it impossible to stay alive if you did not have the damage reduction they granted the players after launch. Purify is not enough as a stand-alone resort to 10 players throwing their crowd control on you for no cost at all, especially Bards, Astrologians, Machinists etc. with long-range crowd control effects. Pre-rework, Frontline had an automatic crowd control immunity given to anyone that suffered crowd control to stop 10 second stun duration bullying. It is NOT reasonable to argue that being stunned for that long is in any way fun. It is just outright ridiculous.
Getting rid of the damage reductions and giving players crowd control immunity is the way to go. Let the game be more ACTIVE rather have the one-sided stun war it is now. This would also help the Dark Knight issue where people are locked down in their salted earth death pit.
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