They ain't gonna do anything about it, because there's nothing wrong here.Playing as a PLD in frontlines and protecting my team means tank always in front taking all the damage is possible. Switching between Guard and Holy Sheltron skills while taking not much of a damage then you might get under heavy fire and enabling Limit Break Phalanx to survive and get away from the troubles but... you can't cause lot of enemy players just stun you for all these 10 seconds of your Limit Break and then you die. You can't run, can't heal with Recuperate... nothing you can do but watch your character condemned to die. Purify skill is just a joke in this type of situations and it means playing as melee in frontlines is pretty risky and worthless, especially after healer's nerf that they can't really support you.
Maybe it would be better to add an over-stun resistance that will automatically work if you have too long stun on your character and will longs at least 3 secs. And no, not only on tanks but on all jobs.
Whatcha gonna do about dear SE?
You're playing like garbage and getting punished for it. Have you considered accepting that you are making poor judgement calls and errors in your play and seeking to address that?
There's no need for hate if you ain't got nothing useful to say.
It's not hate, it's a statement of facts. Everything you have said clearly indicates that you are new and don't really understand what you're meant to be doing, how to position, etc. Like complaining that a WAR can drag you towards his team. Yes, this is a thing WAR is capable of, so you have to be aware of it and adjust your positioning accordingly unless you know Blota is on cooldown.
New or low skill players complaining about the game and demanding it be changed, rather than them needing to learn how to actually play the game, is so common in competitive games that it's practically a sanctified meme at this point. It's like whining that Guile keeps zoning you with sonic boom spam or Zangief keeps grabbing you. It means you have a lot to learn.
But in order to learn, you have to adjust your expectations and your attitude. If you're convinced that you know what to do, you're going to close your mind off and you'll never get better.
Yet another comedy gold take. It's Frontline. What are you even on about.
Nothing, because it's working as intended. You aren't even supposed to be playing Frontline at this point. There's only one mode Yoshida wants you to play and it's Crystalline Conflict. It's not even about balance, it's just that the new pvp isn't made to be playable outside of small scale arenas.
Competitive game is a reference to how the game is designed, not whether or not it's an accepted big boy esport with sponsorships and whatever else.
XIV's PvP is designed to be competitive. It is entirely skill-based with minimal RNG involved (Analysis-Chainsaw is maybe the only example of it.) So the basic concept of "you have to learn how to play the game and learn what other players are going to do/try to do" holds true whether or not it's chasing after that League of Legends money or not.
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