It shouldn't though. Past a certain point, it becomes taxing on systems and load times. EQ2 pushed their storage past 1000 and it can take minutes just to load everything up.To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost
Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
I really wonder why... the thing should just be a list, if you had unlimited housing I could see it being an issue, especially if you just build it to only call on the storage list when the game is actually editting something rather than loading it out of the gate for everything, but without seeing what database they're using there's no way to tell (also all of this gets thrown out the window if you link the storage list to something other than plots)
Storage could be more. Placement would still be limited.To build on this, the one thing they don't have an excuse for us furniture storage for housing, that should be nigh infinite because in theory it should literally be a checkbox list of boolean statements (boolVarOwned=true/false) and an integer variable for how many are in storage (intVarStored=#), theoretically on an fc or account basis, but even just on a plot by plot basis in a massive 3d array at worst (super inefficient data storage but it would get the job done, just take forever and a day to fucking load.) Where each plot clears itself when ownership is lost
Same checkbox for everybody, but it's probably some shitty optimization from 1.0 they can't get rid of without effectively wiping the entire system so they get a provisional pass imo
Database with x many thousand people entering a house at the same time, when they enter the database is read and the list populated. Not just the database is a bottleneck, but the network too.I really wonder why... the thing should just be a list, if you had unlimited housing I could see it being an issue, especially if you just build it to only call on the storage list when the game is actually editting something rather than loading it out of the gate for everything, but without seeing what database they're using there's no way to tell (also all of this gets thrown out the window if you link the storage list to something other than plots)
So you really want to be yeeted off a platform in an alliance because a few hundred people entered a home and clogged the network up?
やはり、お前は……笑顔が……イイ
Now if only they would do something to stop people from snapping up multiple houses to sell them via RMT.
Just today on crystal I saw an advert for just that in PF. Offering to sell house plots.
I'm happy I have my small. I got very lucky to get it. It's depressing seeing a few people really screw over a lot of people that want and frankly deserve a shot at a house not get one because various people gamed the system and have entire wards to themselves.
So report it. It's against ToS to purchase a house with the intent to resell. SE can do their investigation to see if it's an indeed a situation that violates the ToS.Now if only they would do something to stop people from snapping up multiple houses to sell them via RMT.
Just today on crystal I saw an advert for just that in PF. Offering to sell house plots.
I'm happy I have my small. I got very lucky to get it. It's depressing seeing a few people really screw over a lot of people that want and frankly deserve a shot at a house not get one because various people gamed the system and have entire wards to themselves.
Oh! 100% I was talking storage not placement this entire time! Placement will always be highly limited
Again, not talking actually placed items, only stored ones, stuff that isn't visually displayed as it's own object but is just a name on a list. A list that is only accessible and displayed when called on by a player with editing privileges for a specific plotDatabase with x many thousand people entering a house at the same time, when they enter the database is read and the list populated. Not just the database is a bottleneck, but the network too.
So you really want to be yeeted off a platform in an alliance because a few hundred people entered a home and clogged the network up?
Last edited by shadowclasper; 12-25-2022 at 04:59 AM.
How can you even sell plots? Unless it's selling an FC?
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